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UE2:ONSPlayerReplicationInfo (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> TeamPlayerReplicationInfo >> xPlayerReplicationInfo >> ONSPlayerReplicationInfo |
- Package:
- Onslaught
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] bPendingMapDisplay
Type: bool
[edit] LinkDesignerClass
Type: string
Modifiers: globalconfig
class of Link Designer menu
Default value: "GUI2K4.UT2K4OnslaughtPowerLinkDesigner"
[edit] PendingHealBonus
Type: float
node healing score bonus that hasn't yet been added to Score
[edit] ShowMapOnDeath
Type: EMapPreference
Modifiers: globalconfig
Default value: MAP_WhenBodyStill
[edit] StartCore
Type: ONSPowerCore
always try to spawn player here. None means auto-select, value ignored if TemporaryStartCore != None
[edit] TemporaryStartCore
Type: ONSPowerCore
next time player respawns try to put him here (then this value is cleared)
[edit] TransMaterials
Type: Material
Array size: 2
Default value, index 0: Material'PlayerTransRed'
Default value, index 1: Material'PlayerTrans'
[edit] Enums
[edit] EMapPreference
- MAP_Never
- MAP_WhenBodyStill
- MAP_Immediately
[edit] Delegates
[edit] OnReceiveLink
[edit] OnRemoveLink
[edit] ProcessSetupName
[edit] RemoveSetupName
[edit] ResetLinks
[edit] SetCurrentSetup
[edit] UpdateGUIMapLists
[edit] Functions
[edit] Events
[edit] Timer
Overrides: PlayerReplicationInfo.Timer
[edit] Other instance functions
[edit] AddHealBonus
[edit] ClientPrepareToReceivePowerLinks
[edit] ClientReceiveCurrentSetup
[edit] ClientReceivePowerLink
[edit] ClientReceiveSetupName
[edit] ClientRemovePowerLink
[edit] ClientRemoveSetupName
[edit] ClientShowMap
[edit] DoTeleport
[edit] GetCurrentNode
[edit] OwnerDied
[edit] RequestLinkDesigner
[edit] Reset
Overrides: PlayerReplicationInfo.Reset
