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UE2:ONSPlayerReplicationInfo (UT2004)

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Contents

Package: 
Onslaught

null

[edit] Properties

[edit] bPendingMapDisplay

Type: bool


[edit] LinkDesignerClass

Type: string

Modifiers: globalconfig

class of Link Designer menu

Default value: "GUI2K4.UT2K4OnslaughtPowerLinkDesigner"

[edit] PendingHealBonus

Type: float

node healing score bonus that hasn't yet been added to Score

[edit] ShowMapOnDeath

Type: EMapPreference

Modifiers: globalconfig


Default value: MAP_WhenBodyStill

[edit] StartCore

Type: ONSPowerCore

always try to spawn player here. None means auto-select, value ignored if TemporaryStartCore != None

[edit] TemporaryStartCore

Type: ONSPowerCore

next time player respawns try to put him here (then this value is cleared)

[edit] TransMaterials

Type: Material

Array size: 2


Default value, index 0: Material'PlayerTransRed'

Default value, index 1: Material'PlayerTrans'

[edit] Enums

[edit] EMapPreference

MAP_Never 
MAP_WhenBodyStill 
MAP_Immediately 

[edit] Delegates

[edit] OnReceiveLink

delegate OnReceiveLink (ONSPowerCore A, ONSPowerCore B)


[edit] OnRemoveLink

delegate OnRemoveLink (ONSPowerCore A, ONSPowerCore B)


[edit] ProcessSetupName

delegate ProcessSetupName (string SetupName)


[edit] RemoveSetupName

delegate RemoveSetupName (string SetupName)


[edit] ResetLinks

delegate ResetLinks ()


[edit] SetCurrentSetup

delegate SetCurrentSetup (string SetupName)


[edit] UpdateGUIMapLists

delegate UpdateGUIMapLists ()


[edit] Functions

[edit] Events

[edit] Timer

simulated event Timer ()

Overrides: PlayerReplicationInfo.Timer


[edit] Other instance functions

[edit] AddHealBonus

function AddHealBonus (float Bonus)


[edit] ClientPrepareToReceivePowerLinks

simulated function ClientPrepareToReceivePowerLinks ()


[edit] ClientReceiveCurrentSetup

simulated function ClientReceiveCurrentSetup (string SetupName)


[edit] ClientReceivePowerLink

simulated function ClientReceivePowerLink (ONSPowerCore From, ONSPowerCore To)


[edit] ClientReceiveSetupName

simulated function ClientReceiveSetupName (string SetupName)


[edit] ClientRemovePowerLink

simulated function ClientRemovePowerLink (ONSPowerCore From, ONSPowerCore To)


[edit] ClientRemoveSetupName

simulated function ClientRemoveSetupName (string SetupName)


[edit] ClientShowMap

simulated function ClientShowMap ()


[edit] DoTeleport

function bool DoTeleport ()


[edit] GetCurrentNode

simulated function ONSPowerCore GetCurrentNode ()


[edit] OwnerDied

function OwnerDied ()


[edit] RequestLinkDesigner

function RequestLinkDesigner ()


[edit] Reset

function Reset ()

Overrides: PlayerReplicationInfo.Reset


[edit] ServerClearPowerLinks

function ServerClearPowerLinks ()


[edit] ServerDeletePowerLinkSetup

function ServerDeletePowerLinkSetup (string SetupName)


[edit] ServerReceivePowerLink

function ServerReceivePowerLink (ONSPowerCore From, ONSPowerCore To)


[edit] ServerRemovePowerLink

function ServerRemovePowerLink (ONSPowerCore From, ONSPowerCore To)


[edit] ServerSavePowerLinkSetup

function ServerSavePowerLinkSetup (string SetupName)


[edit] ServerSendPowerLinks

function ServerSendPowerLinks ()


[edit] ServerSendSetupNames

function ServerSendSetupNames ()


[edit] ServerSetPowerLinkSetup

function ServerSetPowerLinkSetup (string SetupName)


[edit] SetStartCore

function SetStartCore (ONSPowerCore Core, bool bTemporary)


[edit] TeleportTo

function TeleportTo (ONSPowerCore Core)