I'm a doctor, not a mechanic
UE2:LicenseePawn (U2XMP)
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NEW: licensee extensions support LicenseePawn.uc
[edit] Constants
[edit] AF_None
Value: 0x00
[edit] AF_Alert
Value: 0x01
[edit] AF_Hurt
Value: 0x02
[edit] Properties
[edit] Property group 'Pawn'
[edit] AnimateHurtRatio
Type: float
Default value: 0.35
[edit] CosMinMoveBackAngle
Type: float
cos angle between X-axis of rotation and velocity below which back animations used
Default value: 0.8
[edit] CosMinMoveForwardAngle
Type: float
cos angle between X-axis of rotation and velocity below which forward animations used
Default value: 0.8
[edit] MantleDebugLevel
Type: int
Modifiers: globalconfig
debugging control (set to 0: none, 1: show traces, 2: add begin/end 3: add other log info)
[edit] MantleHandsForwardReachMax
Type: float
Modifiers: globalconfig
max horizontal reach of hands in front of CC
Default value: 24.0
[edit] MantleHandsForwardReachMin
Type: float
Modifiers: globalconfig
min horizontal reach of hands in front of CC
Default value: 8.0
[edit] MantleHandsUpwardReach
Type: float
Modifiers: globalconfig
vertical reach of hands above CC
Default value: 16.0
[edit] MantleMaxStandingMantleHeight
Type: float
Modifiers: globalconfig
max height which can be mantled while standing
Default value: 125.0
[edit] MantleMinHitNormalDeltaZ
Type: float
Modifiers: globalconfig
abort mantle if ledge normal Z component is less than this (.707 ~= 45 degrees)
Default value: 0.707
[edit] MantleSpeed
Type: float
Modifiers: globalconfig
speed at which pawn mantles up (replaces AirSpeed during mantling)
Default value: 300.0
[edit] ProneAlignMeshTraceOffset1
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 20.0 |
| Y | -20.0 |
| Z | -12.0 |
[edit] ProneAlignMeshTraceOffset2
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 20.0 |
| Y | 20.0 |
| Z | -12.0 |
[edit] ProneAlignMeshTraceOffset3
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | -5.0 |
| Z | -12.0 |
[edit] ProneMeshAlignTraceLenFudgeFactor
Type: float
Default value: 64.0
[edit] Internal variables
[edit] bLargeAnims
Type: bool
[edit] bMantling
Type: bool
[edit] bSpecialHardLandings
Type: bool
NPC does special animations on hard landings
[edit] CrouchingPct
Type: float
Default value: 0.3
[edit] LandCompressVelocityCrouching
Type: float
Modifiers: private
Default value: -800.0
[edit] LandCompressVelocityProne
Type: float
Modifiers: private
Default value: -600.0
[edit] LandCompressVelocityStanding
Type: float
Modifiers: private
Default value: -1200.0
[edit] LandDamageVelocityCrouching
Type: float
Modifiers: private
Default value: -900.0
[edit] LandDamageVelocityProne
Type: float
Modifiers: private
Default value: -700.0
[edit] LandDamageVelocityStanding
Type: float
Modifiers: private
Default value: -1300.0
[edit] LandFatalVelocityCrouching
Type: float
Modifiers: private
Default value: -2000.0
[edit] LandFatalVelocityProne
Type: float
Modifiers: private
Default value: -1500.0
[edit] LandFatalVelocityStanding
Type: float
Modifiers: private
Default value: -3000.0
[edit] LandMakeNoiseVelocityCrouching
Type: float
Modifiers: private
Default value: -700.0
[edit] LandMakeNoiseVelocityProne
Type: float
Modifiers: private
Default value: -500.0
[edit] LandMakeNoiseVelocityStanding
Type: float
Modifiers: private
Default value: -700.0
[edit] LController
Type: LicenseeController
[edit] MantleDestination
Type: Object.Vector
set when mantling begins to approx mantle destination for Pawn
[edit] MantleHeight
Type: float
set to height of ledge relative to player when mantling begins (for syncing animation)
[edit] NextCheckMantleTime
Type: float
Modifiers: protected
can be set to LevelTime + X to prevent re-mantling for a while
[edit] PronePct
Type: float
Default value: 0.2
[edit] RunningSlowPct
Type: float
Default value: 0.7
[edit] WalkingSlowPct
Type: float
Default value: 0.3
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 8192.0 | ||||||||
| AirSpeed | 280.0 | ||||||||
| bActorShadows | True | ||||||||
| BaseEyeHeight | 46.0 | ||||||||
| bCanStrafe | True | ||||||||
| Buoyancy | 99.0 | ||||||||
| CollisionHeight | 54.0 | ||||||||
| CollisionRadius | 28.0 | ||||||||
| CrouchHeight | 32.0 | ||||||||
| CrouchRadius | 28.0 | ||||||||
| GroundSpeed | 263.0 | ||||||||
| JumpZ | 470.0 | ||||||||
| LadderSpeed | 140.0 | ||||||||
| RotationRate |
|
||||||||
| UnderWaterTime | 20.0 | ||||||||
| WalkingPct | 0.3 | ||||||||
| WaterSpeed | 140.0 |
[edit] Enums
[edit] EMoveDir
- MD_None
- MD_Back
- MD_Forward
- MD_Left
- MD_Right
[edit] EWeaponAnimationType
- AT_None
- not set
- AT_NoWeapon
- no weapon
- AT_Small
- small weapon/object
- AT_SmallSwing
- 1-handed swinging weapon/object
- AT_Large
- large weapon/object
- AT_LargeSwing
- 2-handed swinging weapon/object (!!cdh-tbr?)
- AT_Shoulder
- shoulder-held weapon/object
- AT_Flamethrower
- flamethrower type weapon/object
- AT_Gauntlet
- gauntlet (glove) type weapon/object (!!cdh-tbr?)
- AT_Last
- last
[edit] Functions
[edit] Events
[edit] LandedEx
Overrides: Pawn.LandedEx
[edit] NotifyStanceChange
Overrides: Pawn.NotifyStanceChange
[edit] PreBeginPlay
Overrides: Pawn.PreBeginPlay
