I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:XProcMesh (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
xProcMesh - Procedural mesh actor Copyright 2001 Digital Extremes - All Rights Reserved. Confidential.
[edit] Properties
[edit] Property group 'Force'
[edit] bForceAffected
Type: bool
[edit] Property group 'xProcMesh'
[edit] BigHitEffect
[edit] BigMomentumThreshold
Type: float
[edit] BigTouchThreshold
Type: float
[edit] bRigidEdges
Type: bool
[edit] CheckCollision
Type: bool
Default value: True
[edit] Dampening
Type: float
should be less than < 1.0f
Default value: 0.5
[edit] DampeningRange
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| Max | 4.0 |
| Min | -4.0 |
[edit] ForceAttenuation
Type: float
Default value: 1.0
[edit] ForceClamp
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| Max | 20.0 |
| Min | -20.0 |
[edit] HitEffect
[edit] InfluenceRadius
Type: float
[edit] MovementClamp
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| Max | 50.0 |
| Min | -50.0 |
[edit] Noise
Type: float
Default value: 0.1
[edit] NoiseForce
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| Max | 1.0 |
| Min | -1.0 |
[edit] NoiseTimer
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| Max | 3.0 |
| Min | 2.0 |
[edit] ProcType
Type: EProcMeshType
[edit] RestTension
Type: float
Default value: 0.4
[edit] ShootStrength
Type: float
[edit] Tension
Type: float
Default value: 0.4
[edit] TouchStrength
Type: float
[edit] Internal variables
[edit] NoiseCounter
Type: float
Modifiers: transient
[edit] pProcData
Type: pointer
Modifiers: const, transient
todo: take this out and serialize most things
[edit] SectionOffsets
Modifiers: const
[edit] Vertices
Type: array<ProcMeshVertex>
Modifiers: const
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bLightingVisibility | False |
| bNoDelete | True |
| bProjTarget | True |
| bUseCylinderCollision | True |
| CollisionHeight | 80.0 |
| CollisionRadius | 80.0 |
| DrawType | DT_Particle |
| Texture | S_Emitter |
[edit] Enums
[edit] EProcMeshType
- MT_Water
- MT_Deform
[edit] Structs
[edit] ProcMeshVertex
- Object.Vector Position
- Object.Vector Normal
- Object.Color Color
- float U
- float V
[edit] Functions
[edit] Native functions
[edit] ProcPling
[edit] Events
[edit] TakeDamage
Overrides: Actor.TakeDamage
[edit] Touch
Overrides: Actor.Touch
