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UE2:SpawnPoint (U2XMP)
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| Object >> Actor >> NavigationPoint >> SpawnPoint |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SpawnPoint.uc $Author: Mfox $ $Date: 12/16/02 10:29p $ $Revision: 27 $
[edit] Properties
[edit] Property group 'SpawnPoint'
[edit] bCollision
Type: bool
set to true if spawned actors should have collision on
[edit] bInheritVelocity
Type: bool
if true initial velocity is along direction SpewTrigger is aimed in
Default value: True
[edit] bSilentDecorationBounce
Type: bool
[edit] bSpewActors
Type: bool
actors will be given velocity etc.
[edit] bTumble
Type: bool
if true spawned actors tumble (random rotation while falling)
Default value: True
[edit] CreateSound
Type: Sound
if set, sound played "from" spawned actor when spawned
[edit] CreateSoundbNoOverride
Type: bool
parameter for CreateSound
[edit] CreateSoundPitch
Type: float
parameter for CreateSound
[edit] CreateSoundRadius
Type: float
parameter for CreateSound
[edit] CreateSoundSlot
Type: Actor.ESoundSlot
parameter for CreateSound
[edit] CreateSoundVolume
Type: float
parameter for CreateSound
[edit] DefaultProps
Type: DefaultT
Array size: 8
[edit] ItemCommandFileName
Type: string
script file to use
[edit] ItemCommandLabel
Type: string
label to start in the script file
[edit] ItemEvent
Type: name
if set spawned Actors' events set to this, otherwise factory's Tag used
[edit] ItemOrders
Type: name
orders to give spawnees
[edit] ItemPrototype
actor class for spawned items
[edit] ItemTag
Type: name
if set spawned Actors' tags set to this, otherwise factory's ItemTag used
[edit] ItemTeam
Type: int
obsolete? team number (overrides default for class)
[edit] MaxSpeed
Type: float
max initial speed
Default value: 512.0
[edit] MinSpeed
Type: float
min initial speed
Default value: 512.0
[edit] SpawnOffset
Type: Object.Vector
offset from SpawnPoint location where items are spawned
Default value:
| Member | Value |
|---|---|
| Z | 16.0 |
[edit] SpewRotationSpread
Type: Object.Rotator
if bInheritVelocity is true, Roation is randomized by this about SpewTrigger's Rotation
[edit] Internal variables
[edit] Factory
Type: ActorFactory
[edit] Default values
| Property | Value |
|---|---|
| bDirectional | True |
| bFindBase | False |
| ConnectFlags | CFL_Source |
| SoundVolume | 128 |
| Texture | Texture'U2.I_SpawnPoint' |
[edit] Enums
[edit] EPropertyType
- PT_Default
- PT_Physics
- PT_Collision
- PT_bCollideActors
- PT_DrawType
[edit] Structs
[edit] DefaultT
- string Property
- string Value
- EPropertyType PropertyType
- Actor.EPhysics PhysicsValue
- float CollisionRadiusValue
- float CollisionHeightValue
- Actor.EDrawType DrawType
[edit] Functions
[edit] Events
[edit] ModifyDefaultProperties
Overrides: Actor.ModifyDefaultProperties
