Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:TexOscillatorTriggered (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:ERetriggerAction (UE2Runtime))
| Object >> Material >> Modifier >> TexModifier >> TexOscillator >> TexOscillatorTriggered |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] Property group 'TexOscillatorTriggered'
[edit] RetriggerAction
Type: ERetriggerAction
Default value: RTA_Retrigger
[edit] StopAfterPeriod
Type: float
Default value: 0.5
[edit] Internal variables
[edit] Reverse
Type: bool
Modifiers: transient
[edit] Triggered
Type: bool
Modifiers: transient
[edit] TriggeredTime
Type: float
Modifiers: transient
[edit] Default values
| Property | Value |
|---|---|
| UOscillationAmplitude | 0.0 |
| UOscillationRate | 0.0 |
| VOscillationAmplitude | 0.5 |
| VOscillationPhase | 0.25 |
| VOscillationRate | 0.5 |
[edit] Enums
[edit] ERetriggerAction
- RTA_Reverse
- RTA_Reset
- RTA_Ignore
- RTA_Retrigger
[edit] Instance functions
[edit] Reset
function Reset ()
Overrides: Modifier.Reset
[edit] Trigger
Overrides: Modifier.Trigger
