My program doesn't have bugs. It just develops random features.
UE2:U2Pawn (U2)
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U2Pawn.uc
[edit] Constants
[edit] MAXJUMPHEIGHT
Value: 94.0
[edit] Properties
See U2Pawn properties.
[edit] Enums
[edit] EFireAnimState
- FAS_None
- FAS_PlayOnce
- FAS_Looping
- FAS_Ready
[edit] ESurfaceType
- SFT_None
- SFT_Default
- SFT_Terrain
- SFT_Water
[edit] Functions
[edit] Events
[edit] AnimEnd
Overrides: Pawn.AnimEnd
[edit] Destroyed
Overrides: Pawn.Destroyed
[edit] Falling
Overrides: Pawn.Falling
[edit] FellOutOfWorld
Overrides: Pawn.FellOutOfWorld
[edit] Landed
Overrides: Pawn.Landed
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PostBeginPlay
Overrides: Pawn.PostBeginPlay
[edit] PostNetBeginPlay
Overrides: Pawn.PostNetBeginPlay
[edit] PostNetReceive
Overrides: Actor.PostNetReceive
[edit] PreBeginPlay
Overrides: Pawn.PreBeginPlay
[edit] SetAnimAction
Overrides: Pawn.SetAnimAction
[edit] TakeDamage
Overrides: Pawn.TakeDamage
[edit] Tick
Overrides: Actor.Tick
[edit] Other instance functions
See U2Pawn instance functions.
[edit] States
[edit] BeyondHelp
[edit] BeyondHelp.HandleDying
Overrides: HandleDying (global)
[edit] Dying
Inherits from: Pawn.Dying
Ignores: BreathTimer, Bump, ChangedWeapon, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger
[edit] Dying.BeginState
Overrides: Pawn.Dying.BeginState
[edit] DyingWaiting
Ignores: BreathTimer, Bump, ChangedWeapon, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger
[edit] DyingWaiting.AnimEnd
Overrides: AnimEnd (global)
[edit] DyingWaiting.BeginState
Overrides: Object.BeginState (global)
[edit] DyingWaiting.EndState
Overrides: Object.EndState (global)
[edit] DyingWaiting.Landed
Overrides: Landed (global)
[edit] DyingWaiting.TakeDamage
Overrides: TakeDamage (global)
[edit] DyingWaiting.ClientRevived
Overrides: Pawn.ClientRevived (global)
[edit] DyingWaiting.Died
Overrides: Pawn.Died (global)
[edit] DyingWaiting.DoMercyKill
[edit] DyingWaiting.DoRevive
[edit] DyingWaiting.HandleDying
Overrides: HandleDying (global)
[edit] DyingWaiting.HandleRevived
Overrides: Pawn.HandleRevived (global)
[edit] DyingWaiting.LandThump
[edit] DyingWaiting.LieStill
[edit] DyingWaiting.OnUse
Overrides: OnUse (global)
[edit] DyingWaiting.ReduceCylinder
[edit] DyingWaiting.RestoreCylinder
[edit] FallingOutOfWorld
Extends: BeyondHelp
[edit] FallingOutOfWorld.Tick
Overrides: Tick (global)
[edit] GutBlowed
Extends: BeyondHelp
Ignores: BreathTimer, Bump, ChangedWeapon, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, TakeDamage, Trigger
