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UE2:EditorEngine (UT2004)

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UT2004 Object >> Subsystem >> Engine >> EditorEngine

Contents

Package: 
Editor
Direct subclass:
UnrealEdEngine
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT3

EditorEngine: The UnrealEd subsystem. This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] Property group 'Advanced'

[edit] AlwaysShowTerrain

Type: bool

Modifiers: config


[edit] AutoSave

Type: bool

Modifiers: config


[edit] AutosaveTimeMinutes

Type: byte

Modifiers: config


[edit] CutdownPackages

Type: array<string>

Modifiers: globalconfig


[edit] EditPackages

Type: array<string>

Modifiers: globalconfig


[edit] FovAngleDegrees

Type: float

Modifiers: config


[edit] GameCommandLine

Type: string

Modifiers: config


[edit] GodMode

Type: bool

Modifiers: config


[edit] LoadEntirePackageWhenSaving

Type: bool

Modifiers: config


[edit] ShowIntWarnings

Type: bool

Modifiers: config

gam

[edit] UseActorRotationGizmo

Type: bool

Modifiers: config


[edit] UseAxisIndicator

Type: bool

Modifiers: config


[edit] UseSizingBox

Type: bool

Modifiers: config


[edit] Property group 'Grid'

[edit] GridEnabled

Type: bool

Modifiers: config


[edit] GridSize

Type: Object.Vector

Modifiers: config


Default value:

Member Value
X 16.0
Y 16.0
Z 16.0

[edit] SnapDistance

Type: float

Modifiers: config


[edit] SnapVertices

Type: bool

Modifiers: config


[edit] Property group 'RotationGrid'

[edit] RotGridEnabled

Type: bool

Modifiers: config


[edit] RotGridSize

Type: Object.Rotator

Modifiers: config


[edit] Internal variables

[edit] AddLocation

Type: Object.Vector

Modifiers: const


[edit] AddPlane

Type: Object.Plane

Modifiers: const


[edit] AutoSaveCount

Type: int

Modifiers: const


[edit] AutoSaveIndex

Type: int

Modifiers: const, config


[edit] Bad

Type: Texture

Modifiers: const


Default value: Bad

[edit] BadHighlight

Type: Texture

Modifiers: const


Default value: BadHighlight

[edit] bBootstrapping

Type: bool

Modifiers: const


[edit] bFastRebuild

Type: bool

Modifiers: const


[edit] Bkgnd

Type: Texture

Modifiers: const


Default value: Bkgnd

[edit] BkgndHi

Type: Texture

Modifiers: const


Default value: BkgndHi

[edit] BrowseClass

Type: Class

Modifiers: const


[edit] ClickFlags

Type: int

Modifiers: const


[edit] ConstraintsVtbl

Type: int

Modifiers: const


[edit] CurrentClass

Type: Class

Modifiers: const


[edit] CurrentMesh

Type: Mesh

Modifiers: const


[edit] CurrentStaticMesh

Type: StaticMesh

Modifiers: const


[edit] CurrentTexture

Type: Texture

Modifiers: const


[edit] Level

Type: Level

Modifiers: const


[edit] MaterialArrow

Type: Texture

Modifiers: const


Default value: MaterialArrow

[edit] MaterialBackdrop

Type: Texture

Modifiers: const


Default value: MaterialBackdrop

[edit] Mode

Type: int

Modifiers: const


[edit] MovementSpeed

Type: float

Modifiers: const


[edit] PackageContext

Type: Package

Modifiers: const


[edit] Pad

Type: int

Array size: 8

Modifiers: const


[edit] Results

Type: TextBuffer

Modifiers: const


[edit] TempModel

Type: Model

Modifiers: const


[edit] TerrainEditBrush

Type: int

Modifiers: const


[edit] TexPropCube

Type: StaticMesh


Default value: StaticMesh'TexPropCube'

[edit] TexPropSphere

Type: StaticMesh


Default value: StaticMesh'TexPropSphere'

[edit] Tools

Type: array<Object>

Modifiers: const


[edit] Trans

Type: TransBuffer

Modifiers: const