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UE2:TextureHelperGeneric (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> LegendObjectComponent >> TextureHelperGeneric |
- Package:
- U2
- Direct subclasses:
- BodyLandTextureHelperGeneric, LandTextureHelperGeneric, MoveTextureHelperGeneric, ProneTextureHelperGeneric
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TextureHelperGeneric.uc $Author: Mfox $ $Date: 12/15/02 6:43p $ $Revision: 31 $
[edit] Constants
[edit] TraceTextureFudgeFactor
Value: 128.0
[edit] Properties
[edit] Property group 'U2Textures'
[edit] BasePitch
Type: float
Modifiers: config
pitch multiplier
Default value: 1.0
[edit] BaseVolume
Type: float
Modifiers: config
volume multiplier (for NPCs -- player scaled down)
Default value: 1.0
[edit] DefaultTextureType
Type: Material.ETextureType
Modifiers: config
default texture type (if none hit)
Default value: TT_Stone
[edit] PitchVariancePercent
Type: float
Modifiers: config
percentage to vary final pitch by +/-
Default value: 10.0
[edit] PlaySoundRadius
Type: float
Modifiers: config
radius to use with PlaySound
Default value: 75.0
[edit] TextureEffects
Type: EffectInfoT
Array size: 128 (128 )
Modifiers: config
texture-specific sounds -- assumes that texturetypes are compacted (no gaps) and sorted
[edit] VolumeVariancePercent
Type: float
Modifiers: config
percentage to vary final volume by +/-
Default value: 10.0
[edit] Internal variables
[edit] MakeNoiseVolumeMultiplier
Type: float
amount to scale volume by for use with MakeNoise
Default value: 0.35
[edit] RunningSoundSpeed
Type: float
below this speed walking sounds used (lower volume)
Default value: 200.0
[edit] WalkVolumeMultiplier
Type: float
Default value: 0.25
[edit] Structs
[edit] EffectInfoT
- Material.ETextureType TextureType
- texture on which sound plays
- string SoundStr
- name of actual sound to play
- float Volume
- Volume to use
- float Pitch
- string EffectName
- if set, name of class to spawn along with sound
