My program doesn't have bugs. It just develops random features.

UE2:Effects (UT2003)

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UT2003 Object >> Actor >> Effects

Contents

Package: 
Engine
Known direct subclasses:
Bubble, BulldogHeadlightCorona, Fragment, HitEffect, Lightning, PainterMark, RocketCorona, XHeavyWallHitEffect
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2004

Effects, the base class of all gratuitous special effects.

[edit] Default values

Property Value
bGameRelevant True
bNetInitialRotation True
bNetTemporary True
bUnlit True
CollisionHeight 0.0
CollisionRadius 0.0
RemoteRole ROLE_None
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