Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Effects (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- Bubble, BulldogHeadlightCorona, Fragment, HitEffect, Lightning, PainterMark, RocketCorona, XHeavyWallHitEffect
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Effects, the base class of all gratuitous special effects.
[edit] Default values
| Property | Value |
|---|---|
| bGameRelevant | True |
| bNetInitialRotation | True |
| bNetTemporary | True |
| bUnlit | True |
| CollisionHeight | 0.0 |
| CollisionRadius | 0.0 |
| RemoteRole | ROLE_None |
