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UE2:Emitter (UE2Runtime)
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- Engine
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Emitter: An Unreal Emitter Actor.
[edit] Properties
[edit] Property group 'Emitter'
[edit] Emitters
Type: array<ParticleEmitter>
Modifiers: export, editinline
[edit] Property group 'Global'
[edit] AutoDestroy
Type: bool
[edit] AutoReset
Type: bool
[edit] DisableFogging
Type: bool
[edit] GlobalOffsetRange
Type: Object.RangeVector
[edit] TimeTillResetRange
Type: Object.Range
[edit] Internal variables
[edit] ActorForcesEnabled
Type: bool
Modifiers: transient
[edit] BoundingBox
Type: Object.Box
Modifiers: transient
[edit] DeleteParticleEmitters
Type: bool
Modifiers: transient
[edit] EmitterHeight
Type: float
Modifiers: transient
[edit] EmitterRadius
Type: float
Modifiers: transient
[edit] GlobalOffset
Type: Object.Vector
Modifiers: transient
[edit] Initialized
Type: int
Modifiers: transient
[edit] ParticleMaterial
Type: ParticleMaterial
Modifiers: transient
[edit] TimeTillReset
Type: float
Modifiers: transient
[edit] UseParticleProjectors
Type: bool
Modifiers: transient
[edit] Default values
| Property | Value |
|---|---|
| bNoDelete | True |
| bUnlit | True |
| DrawType | DT_Particle |
| RemoteRole | ROLE_None |
| Style | STY_Particle |
| Texture | Texture'Engine.S_Emitter' |
[edit] Functions
[edit] Native functions
[edit] Kill
native function Kill ()
[edit] Events
[edit] Trigger
Overrides: Actor.Trigger
[edit] Other instance functions
[edit] UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
