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UE2:Emitter (UE2Runtime)

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UE2Runtime Object >> Actor >> Emitter

Contents

Package: 
Engine
No known subclasses.
This class in other games:
U2XMP, UDK, UT2003, UT2004, UT3

Emitter: An Unreal Emitter Actor.

[edit] Properties

[edit] Property group 'Emitter'

[edit] Emitters

Type: array<ParticleEmitter>

Modifiers: export, editinline


[edit] Property group 'Global'

[edit] AutoDestroy

Type: bool


[edit] AutoReset

Type: bool


[edit] DisableFogging

Type: bool


[edit] GlobalOffsetRange

Type: Object.RangeVector


[edit] TimeTillResetRange

Type: Object.Range


[edit] Internal variables

[edit] ActorForcesEnabled

Type: bool

Modifiers: transient


[edit] BoundingBox

Type: Object.Box

Modifiers: transient


[edit] DeleteParticleEmitters

Type: bool

Modifiers: transient


[edit] EmitterHeight

Type: float

Modifiers: transient


[edit] EmitterRadius

Type: float

Modifiers: transient


[edit] GlobalOffset

Type: Object.Vector

Modifiers: transient


[edit] Initialized

Type: int

Modifiers: transient


[edit] ParticleMaterial

Type: ParticleMaterial

Modifiers: transient


[edit] TimeTillReset

Type: float

Modifiers: transient


[edit] UseParticleProjectors

Type: bool

Modifiers: transient


[edit] Default values

Property Value
bNoDelete True
bUnlit True
DrawType DT_Particle
RemoteRole ROLE_None
Style STY_Particle
Texture Texture'Engine.S_Emitter'

[edit] Functions

[edit] Native functions

[edit] Kill

native function Kill ()


[edit] Events

[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


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