The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:ExtendedConsole (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2003 Object >> Interactions >> Interaction >> Console >> ExtendedConsole

Contents

Package: 
XInterface
This class in other games:
UE2Runtime, UT2004

(C) 2002, Epic Games

[edit] Properties

[edit] AddedCurrentHead

Type: string

Modifiers: localized


Default value: "Added Server:"

[edit] AddedCurrentTail

Type: string

Modifiers: localized


Default value: "To Favorites!"

[edit] bConsoleHotKey

Type: bool


[edit] bCtrl

Type: bool


[edit] bSpeechMenuUseLetters

Type: bool

Modifiers: config


[edit] bSpeechMenuUseMouseWheel

Type: bool

Modifiers: config


Default value: True

[edit] bTeamChatOnly

Type: bool


[edit] ChatMenu

Type: IngameChat


[edit] ChatMessages

Type: array<ChatStruct>


[edit] ConsoleSoundVol

Type: float


Default value: 0.3

[edit] HighlightRow

Type: int


[edit] LastConnectedServer

Type: string


[edit] LastMusicChange

Type: float


[edit] LastURL

Type: string


[edit] LetterKeys

Type: Interactions.EInputKey

Array size: 10

Modifiers: config


Default value, index 0: IK_Q

Default value, index 1: IK_W

Default value, index 2: IK_E

Default value, index 3: IK_R

Default value, index 4: IK_A

Default value, index 5: IK_S

Default value, index 6: IK_D

Default value, index 7: IK_F

Default value, index 8: IK_Z

Default value, index 9: IK_X

[edit] MaxScrollbackSize

Type: int

Modifiers: globalconfig


Default value: 128

[edit] MusicManager

Type: UT2MusicManager


[edit] MusicManagerClassName

Type: string

Modifiers: config


[edit] NumberKeys

Type: Interactions.EInputKey

Array size: 10


Default value, index 0: IK_0

Default value, index 1: IK_1

Default value, index 2: IK_2

Default value, index 3: IK_3

Default value, index 4: IK_4

Default value, index 5: IK_5

Default value, index 6: IK_6

Default value, index 7: IK_7

Default value, index 8: IK_8

Default value, index 9: IK_9

[edit] PasswordPromptMenu

Type: string

Modifiers: config


[edit] SavedPasswords

Type: array<StoredPassword>

Modifiers: config


[edit] SBHead

Type: int


[edit] SBPos

Type: int

Where in the scrollback buffer are we

[edit] Scrollback

Type: array<string>


[edit] SMAcceptSound

Type: Sound


Default value: Sound'MenuSounds.SelectJ'

[edit] SMAllString

Type: string

Modifiers: localized


Default value: "[ALL]"

[edit] SMArraySize

Type: int


[edit] SMCallsign

Type: string


[edit] SMDenySound

Type: Sound


Default value: Sound'MenuSounds.SelectK'

[edit] SMIndex

Type: int


[edit] SMIndexArray

Type: int

Array size: 48


[edit] SMLineSpace

Type: float


[edit] SMMargin

Type: float


Default value: 0.015

[edit] SMMoreString

Type: string

Modifiers: localized


Default value: "[MORE]"

[edit] SMNameArray

Type: string

Array size: 48


[edit] SMOffset

Type: int


[edit] SMOpenSound

Type: Sound


Default value: Sound'MenuSounds.SelectDshort'

[edit] SMOriginX

Type: float

Modifiers: config


Default value: 0.01

[edit] SMOriginY

Type: float

Modifiers: config


Default value: 0.3

[edit] SMState

Type: ESpeechMenuState


[edit] SMStateName

Type: string

Array size: 8

Modifiers: localized


Default value, index 0: "Speech Menu"

Default value, index 1: "Acknowledge"

Default value, index 2: "Friendly Fire"

Default value, index 3: "Order"

Default value, index 4: "Other"

Default value, index 5: "Taunt"

Default value, index 6: "Taunt Anim"

Default value, index 7: "Player Select"

[edit] SMTab

Type: float


[edit] SMType

Type: name


[edit] Enums

[edit] ESpeechMenuState

SMS_Main 
SMS_Ack 
SMS_FriendFire 
SMS_Order 
SMS_Other 
SMS_Taunt 
SMS_TauntAnim 
SMS_PlayerSelect 

[edit] Structs

[edit] ChatStruct

string Message 
int team 

[edit] StoredPassword

string Server 
string Password 

[edit] Functions

[edit] Exec functions

[edit] AddCurrentToFavorites

exec function AddCurrentToFavorites ()


[edit] CLS

exec function CLS ()


[edit] ConsoleClose

exec function ConsoleClose ()

Overrides: Console.ConsoleClose


[edit] ConsoleOpen

exec function ConsoleOpen ()

Overrides: Console.ConsoleOpen


[edit] ConsoleToggle

exec function ConsoleToggle ()

Overrides: Console.ConsoleToggle


[edit] InGameChat

exec function InGameChat ()


[edit] MusicMenu

exec function MusicMenu ()


[edit] MusicSkip

exec function MusicSkip ()


[edit] ServerInfo

exec function ServerInfo ()


[edit] SpeechMenuToggle

exec function SpeechMenuToggle ()


[edit] TeamChatOnly

exec function TeamChatOnly ()


[edit] Events

[edit] ConnectFailure

event ConnectFailure (string FailCode, string URL)

Overrides: Console.ConnectFailure


[edit] KeyEvent

event bool KeyEvent (Interactions.EInputKey Key, Interactions.EInputAction Action, float Delta)

Overrides: Console.KeyEvent


[edit] Message

event Message (coerce string Msg, float MsgLife)

Overrides: Console.Message


[edit] NativeConsoleOpen

event NativeConsoleOpen ()

Overrides: Console.NativeConsoleOpen


[edit] NotifyLevelChange

event NotifyLevelChange ()

Overrides: Console.NotifyLevelChange


[edit] NotifyMusicChange

event NotifyMusicChange ()

Overrides: Console.NotifyMusicChange


[edit] ViewportInitialized

event ViewportInitialized ()

Overrides: Console.ViewportInitialized


[edit] Other instance functions

[edit] Chat

function Chat (coerce string Msg, float MsgLife, PlayerReplicationInfo PRI)

Overrides: Console.Chat


[edit] OnStatsConfigured

function OnStatsConfigured ()


[edit] PlayConsoleSound

function PlayConsoleSound (Sound S)


[edit] PostRender

function PostRender (Canvas Canvas)

Overrides: Interaction.PostRender


[edit] SetInitialMusic

function string SetInitialMusic (string NewSong)

Overrides: Console.SetInitialMusic


[edit] SetMusic

function SetMusic (string NewSong)

Overrides: Console.SetMusic


[edit] States

[edit] ConsoleVisible

[edit] ConsoleVisible.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] ConsoleVisible.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] ConsoleVisible.KeyEvent

event bool KeyEvent (Interactions.EInputKey Key, Interactions.EInputAction Action, float Delta)

Overrides: KeyEvent (global)


[edit] ConsoleVisible.KeyType

function bool KeyType (Interactions.EInputKey Key, optional string Unicode)

Overrides: Interaction.KeyType (global)


[edit] ConsoleVisible.PostRender

function PostRender (Canvas Canvas)

Overrides: PostRender (global)


[edit] SpeechMenuVisible

[edit] SpeechMenuVisible.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] SpeechMenuVisible.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] SpeechMenuVisible.KeyEvent

event bool KeyEvent (Interactions.EInputKey Key, Interactions.EInputAction Action, float Delta)

Overrides: KeyEvent (global)


[edit] SpeechMenuVisible.NotifyLevelChange

event NotifyLevelChange ()

Overrides: NotifyLevelChange (global)


[edit] SpeechMenuVisible.DrawCurrentArray

function DrawCurrentArray (Canvas Canvas, bool sizing, out float XMax, out float YMax)


[edit] SpeechMenuVisible.DrawNumbers

function DrawNumbers (Canvas Canvas, int NumNums, bool IncZero, bool sizing, out float XMax, out float YMax)


[edit] SpeechMenuVisible.EnterState

function EnterState (ESpeechMenuState newState, optional bool bNoSound)


[edit] SpeechMenuVisible.GetVoiceClass

function class<TeamVoicePackGetVoiceClass ()


[edit] SpeechMenuVisible.HandleInput

function HandleInput (int keyIn)


[edit] SpeechMenuVisible.KeyToNumber

function int KeyToNumber (Interactions.EInputKey InKey)


[edit] SpeechMenuVisible.KeyType

function bool KeyType (Interactions.EInputKey Key, optional string Unicode)

Overrides: Interaction.KeyType (global)


[edit] SpeechMenuVisible.LeaveState

function LeaveState ()


[edit] SpeechMenuVisible.MyGetSmallFontFor

function Font MyGetSmallFontFor (Canvas Canvas)


[edit] SpeechMenuVisible.NumberToString

function string NumberToString (int num)


[edit] SpeechMenuVisible.PostRender

function PostRender (Canvas Canvas)

Overrides: PostRender (global)


[edit] SpeechMenuVisible.RebuildSMArray

function RebuildSMArray ()


[edit] SpeechMenuVisible.SortSMArray

function SortSMArray ()