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UE2:FM_Sentinel_Fire (UT2004)
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| Object >> WeaponFire >> ProjectileFire >> FM_Sentinel_Fire |
Contents |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FM_Sentinel_Fire
[edit] Properties
[edit] TeamProjectileClasses
Type: class<Projectile>
Array size: 2
Default value, index 0: Class'UT2k4Assault.PROJ_Sentinel_Laser_Red'
Default value, index 1: Class'UT2k4Assault.PROJ_Sentinel_Laser'
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmmoClass | Class'UT2k4Assault.Ammo_Dummy' | ||||||||
| BotRefireRate | 0.99 | ||||||||
| FireAnimRate | 0.45 | ||||||||
| FireEndAnim | 'None' | ||||||||
| FireForce | "TranslocatorFire" | ||||||||
| FireLoopAnim | 'None' | ||||||||
| FireRate | 0.25 | ||||||||
| FireSound | Sound'AssaultSounds.HnShipFire01' | ||||||||
| ProjSpawnOffset |
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| ShakeOffsetMag |
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| ShakeOffsetRate |
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| ShakeOffsetTime | 4.0 | ||||||||
| ShakeRotMag |
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| ShakeRotRate |
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| ShakeRotTime | 2.0 | ||||||||
| TweenTime | 0.0 | ||||||||
| WarnTargetPct | 0.4 |
[edit] Instance functions
[edit] AllowFire
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
[edit] DoFireEffect
function DoFireEffect ()
Overrides: ProjectileFire.DoFireEffect
[edit] MyGetFireStart
[edit] SpawnProjectile
Overrides: ProjectileFire.SpawnProjectile
