Mostly Harmless

UE2:FX_BallTurret_Shield (UT2004)

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UT2004 Object >> Actor >> FX_BallTurret_Shield

Contents

Package: 
UT2k4AssaultFull

FX_BallTurret_Shield Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Brightness

Type: float


Default value: 250.0

[edit] DesiredBrightness

Type: float


Default value: 250.0

[edit] HitCount

Type: int


[edit] OldHitCount

Type: int


Default value: -1

[edit] Sparks

Type: ShieldSparks


[edit] Default values

Property Value
AmbientGlow 250
bHidden True
bNetNotify True
bReplicateInstigator True
bTrailerSameRotation True
bUnlit True
DrawScale3D
Member Value
X 40.0
Y 15.0
Z 15.0
DrawType DT_StaticMesh
Physics PHYS_Trailer
PrePivot
Member Value
X -2.0
RemoteRole ROLE_SimulatedProxy
Skins[0] XEffectMat.Shield3rdFB
Skins[1] FinalBlend'XEffectMat.ShieldRip3rdFB'
StaticMesh StaticMesh'WeaponStaticMesh.Shield'

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


[edit] Timer

simulated event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] Flash

simulated function Flash (int Drain)


[edit] SetBrightness

function SetBrightness (int b, bool bHit)