Gah - a solution with more questions. – EntropicLqd
UE2:FX_DamageSmoke (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4Assault
(C) 2002, Epic Games
[edit] Default values
[edit] Subobjects
[edit] SpriteEmitter0
Class: Engine.SpriteEmitter
| Property |
Value |
| Acceleration |
|
| AddVelocityFromOwner |
True |
| AddVelocityMultiplierRange |
|
| AutomaticInitialSpawning |
False |
| ColorScale[1] |
(RelativeTime=0.200000,Color=(B=128,G=128,R=128,A=255)) |
| ColorScale[2] |
(RelativeTime=0.800000,Color=(B=64,G=64,R=64,A=255)) |
| ColorScale[3] |
(RelativeTime=1.000000,Color=(B=64,G=64,R=64)) |
| DrawStyle |
PTDS_AlphaBlend |
| InitialParticlesPerSecond |
7.5 |
| LifetimeRange |
|
| LowDetailFactor |
1.0 |
| MaxParticles |
15 |
| ParticlesPerSecond |
7.5 |
| RespawnDeadParticles |
False |
| SizeScale[0] |
(RelativeSize=0.100000) |
| SizeScale[1] |
(RelativeTime=1.000000,RelativeSize=1.000000) |
| SpinParticles |
True |
| StartSizeRange |
|
| StartSpinRange |
|
| Texture |
Texture'AW-2004Particles.Fire.MuchSmoke1' |
| TextureUSubdivisions |
4 |
| TextureVSubdivisions |
4 |
| UniformSize |
True |
| UseColorScale |
True |
| UseRandomSubdivision |
True |
| UseRegularSizeScale |
False |
| UseSizeScale |
True |