Mostly Harmless

UE2:FX_Turret_IonCannon_BeamFire (UT2004)

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UT2004 Object >> Actor >> FX_Turret_IonCannon_BeamFire

Contents

Package: 
UT2k4AssaultFull
Direct subclass:
ONSHoverTank_IonPlasma_BeamFire

FX_Turret_IonCannon_BeamFire Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Property group 'FX_Turret_IonCannon_BeamFire'

[edit] Damage

Type: int

per wave

Default value: 150

[edit] DamageRadius

Type: float

of final wave

Default value: 2000.0

[edit] DamageType

Type: class<DamageType>


Default value: Class'UT2k4AssaultFull.DamTypeIonCannonBlast'

[edit] FireSound

Type: Sound


Default value: Sound'WeaponSounds.TAGRifle.IonCannonBlast'

[edit] IonEffectClass

Type: class<FX_Turret_IonCannon_FireEffect>


Default value: Class'UT2k4AssaultFull.FX_Turret_IonCannon_FireEffect'

[edit] MarkLocation

Type: Object.Vector


[edit] MaxAngle

Type: float


Default value: 45.0

[edit] MaxRange

Type: float


Default value: 10000.0

[edit] MinRange

Type: float


Default value: 1000.0

[edit] MomentumTransfer

Type: float

per wave

Default value: 150000.0

[edit] ShakeOffsetMag

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

[edit] ShakeOffsetRate

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

[edit] ShakeOffsetTime

Type: float

how much time to offset view

Default value: 10.0

[edit] ShakeRotMag

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

[edit] ShakeRotRate

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

[edit] ShakeRotTime

Type: float

how much time to rot the instigator's view

Default value: 6.0

[edit] Internal variables

[edit] BeamDirection

Type: Object.Vector


[edit] DamageLocation

Type: Object.Vector


[edit] Fear

Type: AvoidMarker


[edit] HitNormal

Type: Object.Vector


[edit] Default values

Property Value
DrawType DT_None
RemoteRole ROLE_None
TransientSoundRadius 2000.0
TransientSoundVolume 1.0

[edit] Instance functions

[edit] AimAt

function AimAt (Object.Vector HL, Object.Vector HN)


[edit] HurtRadius

simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation)

Overrides: Actor.HurtRadius


[edit] States

[edit] FireSequence

[edit] FireSequence.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] FireSequence.ShakeView

function ShakeView ()


[edit] FireSequence.SpawnEffect

function SpawnEffect ()