Mostly Harmless
UE2:FX_Turret_IonCannon_BeamFire (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4AssaultFull
- Direct subclass:
- ONSHoverTank_IonPlasma_BeamFire
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FX_Turret_IonCannon_BeamFire Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'FX_Turret_IonCannon_BeamFire'
[edit] Damage
Type: int
per wave
Default value: 150
[edit] DamageRadius
Type: float
of final wave
Default value: 2000.0
[edit] DamageType
Type: class<DamageType>
Default value: Class'UT2k4AssaultFull.DamTypeIonCannonBlast'
[edit] FireSound
Type: Sound
Default value: Sound'WeaponSounds.TAGRifle.IonCannonBlast'
[edit] IonEffectClass
Type: class<FX_Turret_IonCannon_FireEffect>
Default value: Class'UT2k4AssaultFull.FX_Turret_IonCannon_FireEffect'
[edit] MarkLocation
Type: Object.Vector
[edit] MaxAngle
Type: float
Default value: 45.0
[edit] MaxRange
Type: float
Default value: 10000.0
[edit] MinRange
Type: float
Default value: 1000.0
[edit] MomentumTransfer
Type: float
per wave
Default value: 150000.0
[edit] ShakeOffsetMag
Type: Object.Vector
max view offset vertically
Default value:
| Member | Value |
|---|---|
| Z | 10.0 |
[edit] ShakeOffsetRate
Type: Object.Vector
how fast to offset view vertically
Default value:
| Member | Value |
|---|---|
| Z | 200.0 |
[edit] ShakeOffsetTime
Type: float
how much time to offset view
Default value: 10.0
[edit] ShakeRotMag
Type: Object.Vector
how far to rot view
Default value:
| Member | Value |
|---|---|
| Z | 250.0 |
[edit] ShakeRotRate
Type: Object.Vector
how fast to rot view
Default value:
| Member | Value |
|---|---|
| Z | 2500.0 |
[edit] ShakeRotTime
Type: float
how much time to rot the instigator's view
Default value: 6.0
[edit] Internal variables
[edit] BeamDirection
Type: Object.Vector
[edit] DamageLocation
Type: Object.Vector
[edit] Fear
Type: AvoidMarker
[edit] HitNormal
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| DrawType | DT_None |
| RemoteRole | ROLE_None |
| TransientSoundRadius | 2000.0 |
| TransientSoundVolume | 1.0 |
[edit] Instance functions
[edit] AimAt
[edit] HurtRadius
Overrides: Actor.HurtRadius
[edit] States
[edit] FireSequence
[edit] FireSequence.BeginState
Overrides: Object.BeginState (global)
