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UE2:FX_WeaponLocker (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- XWeapons
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FX_WeaponLocker Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Default values
| Property | Value |
|---|---|
| bNoDelete | False |
| CullDistance | 7000.0 |
| Emitters[0] | SpriteEmitter'SpriteEmitter60' |
| Emitters[1] | SpriteEmitter'SpriteEmitter61' |
[edit] Subobjects
[edit] SpriteEmitter60
Class: Engine.SpriteEmitter
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AutomaticInitialSpawning | False | ||||||||||
| ColorScale[1] | (RelativeTime=0.500000,Color=(B=64,G=255,R=128)) | ||||||||||
| ColorScale[2] | (RelativeTime=1.000000) | ||||||||||
| InitialParticlesPerSecond | 2000.0 | ||||||||||
| LifetimeRange |
|
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| MaxParticles | 3 | ||||||||||
| Opacity | 0.67 | ||||||||||
| SecondsBeforeInactive | 0.0 | ||||||||||
| SpinParticles | True | ||||||||||
| SpinsPerSecondRange |
|
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| StartLocationOffset |
|
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| StartSizeRange |
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| StartSpinRange |
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| Texture | AS_FX_TX.Flares.Laser_Flare | ||||||||||
| UniformSize | True | ||||||||||
| UseColorScale | True |
[edit] SpriteEmitter61
Class: Engine.SpriteEmitter
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AutomaticInitialSpawning | False | ||||||||||
| ColorScale[1] | (RelativeTime=0.500000,Color=(B=128,G=255,R=224)) | ||||||||||
| ColorScale[2] | (RelativeTime=1.000000) | ||||||||||
| InitialParticlesPerSecond | 2000.0 | ||||||||||
| LifetimeRange |
|
||||||||||
| MaxParticles | 1 | ||||||||||
| Opacity | 0.33 | ||||||||||
| SecondsBeforeInactive | 0.0 | ||||||||||
| SpinParticles | True | ||||||||||
| SpinsPerSecondRange |
|
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| StartLocationOffset |
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| StartSizeRange |
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| StartSpinRange |
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| Texture | AW-2004Particles.Energy.EclipseCircle | ||||||||||
| UniformSize | True | ||||||||||
| UseColorScale | True |
[edit] Functions
[edit] Events
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] NotifyLocalPlayerDead
simulated function NotifyLocalPlayerDead (PlayerController PC)
Overrides: Actor.NotifyLocalPlayerDead
[edit] TurnOff
function TurnOff (float T)
