My program doesn't have bugs. It just develops random features.
UE2:FadeColor (UE2Runtime)
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| Object >> Material >> RenderedMaterial >> ConstantMaterial >> FadeColor |
Contents |
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Properties
Property group 'FadeColor'
Color1
Type: Object.Color
Color2
Type: Object.Color
ColorFadeType
Type: EColorFadeType
FadePeriod
Type: float
FadePhase
Type: float
Enums
EColorFadeType
- FC_Linear
- FC_Sinusoidal
