I'm a doctor, not a mechanic
UE2:FadeViewTrigger (UE2Runtime)
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- Package:
- Gameplay
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[edit] Properties
[edit] Property group 'FadeViewTrigger'
[edit] bTriggerOnceOnly
Type: bool
[edit] FadeSeconds
Type: float
Default value: 5.0
[edit] TargetFlash
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | -2.0 |
| Y | -2.0 |
| Z | -2.0 |
[edit] Property group 'ZoneLight'
[edit] ViewFlash
Type: Object.Vector
[edit] ================================================================
[edit] ViewFog
Type: Object.Vector
[edit] ================================================================
[edit] Internal variables
[edit] bTriggered
Type: bool
[edit] OldViewFlash
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| bObsolete | True |
[edit] Events
[edit] Trigger
Overrides: Actor.Trigger
[edit] States
[edit] IsTriggered
[edit] IsTriggered.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
