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UE2:FadeViewTrigger (UE2Runtime)

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UE2Runtime Object >> Actor >> Triggers >> FadeViewTrigger

Contents

Package: 
Gameplay
No known subclasses.
This class in other games:
U2, U2XMP, UT

null

[edit] Properties

[edit] Property group 'FadeViewTrigger'

[edit] bTriggerOnceOnly

Type: bool


[edit] FadeSeconds

Type: float


Default value: 5.0

[edit] TargetFlash

Type: Object.Vector


Default value:

Member Value
X -2.0
Y -2.0
Z -2.0

[edit] Property group 'ZoneLight'

[edit] ViewFlash

Type: Object.Vector

[edit] ================================================================

[edit] ViewFog

Type: Object.Vector

[edit] ================================================================

[edit] Internal variables

[edit] bTriggered

Type: bool


[edit] OldViewFlash

Type: Object.Vector


[edit] Default values

Property Value
bObsolete True

[edit] Events

[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] States

[edit] IsTriggered

[edit] IsTriggered.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


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