I'm a doctor, not a mechanic
UE2:FearSpot (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Triggers >> AvoidMarker >> FearSpot |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FearSpot. Creatures will tend to back away when entering this spot To be effective, there should also not be any paths going through the area
Properties
Property group 'FearSpot'
bInitiallyActive
Type: bool
Default values
| Property | Value |
|---|---|
| CollisionRadius | 200.0 |
Events
Touch
event Touch (Actor Other)
Overrides: AvoidMarker.Touch
Trigger
Overrides: Actor.Trigger
