Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Fell (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> DamageType >> Fell |
Contents |
- Package:
- Engine
- Direct subclass:
- FellLava
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003
The damage type for players hitting the ground hard. Also used for players falling below the KillZ height.
[edit] Default values
| Property | Value |
|---|---|
| bCausedByWorld | True |
| bLocationalHit | False |
| DeathString | "%k pushed %o over the edge." |
| FemaleSuicide | "%o left a small crater" |
| GibModifier | 2.0 |
| GibPerterbation | 0.5 |
| MaleSuicide | "%o left a small crater" |
