Always snap to grid

UE2:FileLog (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UE2Runtime Object >> Actor >> Info >> FileLog

Contents

Package: 
Engine
This class in other games:
U2, UDK, UT2003, UT2004, UT3

Class: Engine.FileLog Parent: Engine.Info

Creates a log device.

Properties

LogAr

Type: int


LogFileName

Type: string


Functions

Native functions

CloseLog

native final function CloseLog ()


Logf

native final function Logf (string LogString)


OpenLog

native final function OpenLog (string FName)


Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed