Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:FirstBloodMessage (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> FirstBloodMessage |
Contents |
- Package:
- UnrealGame
- This class in other games:
- UT, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] FirstBloodSound
Type: Sound
Default value: Sound'AnnouncerMain.First_Blood'
[edit] FirstBloodString
Type: string
Modifiers: localized
Default value: "drew first blood!"
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| DrawColor |
|
[edit] Static functions
[edit] ClientReceive
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
[edit] GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
