Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:FirstBloodMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> FirstBloodMessage

Contents

Package: 
UnrealGame
This class in other games:
UT, UT2004

null

[edit] Properties

[edit] FirstBloodSound

Type: Sound


Default value: Sound'AnnouncerMain.First_Blood'

[edit] FirstBloodString

Type: string

Modifiers: localized


Default value: "drew first blood!"

[edit] Default values

Property Value
DrawColor
Member Value
B 0
G 0
R 255

[edit] Static functions

[edit] ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString