I don't need to test my programs. I have an error-correcting modem.

UE2:FirstBloodMessage (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> FirstBloodMessage

Contents

Package: 
UnrealGame
This class in other games:
UT, UT2003

null

[edit] Properties

[edit] FirstBloodSound

Type: Sound

OBSOLETE

[edit] FirstBloodString

Type: string

Modifiers: localized


Default value: "drew first blood!"

[edit] Default values

Property Value
DrawColor
Member Value
B 0
G 0
R 255

[edit] Static functions

[edit] ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString