Cogito, ergo sum
UE2:FlakCannonPickup (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> FlakCannonPickup |
Contents |
- Package:
- XWeapons
- Direct subclass:
- ClassicFlakCannonPickup
- This class in other games:
- UT2004
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FlakCannonPickup.
[edit] Default values
| Property | Value |
|---|---|
| DrawScale | 0.65 |
| DrawType | DT_StaticMesh |
| InventoryType | Class'XWeapons.FlakCannon' |
| MaxDesireability | 0.75 |
| PickupForce | "FlakCannonPickup" |
| PickupMessage | "You got the Flak Cannon." |
| PickupSound | Sound'PickupSounds.FlakCannonPickup' |
| StaticMesh | StaticMesh'WeaponStaticMesh.FlakCannonPickup' |
[edit] Functions
[edit] Static functions
[edit] StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: Pickup.StaticPrecache
[edit] Instance functions
[edit] UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
[edit] UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
