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UE2:FlakChunk (UT2003)

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UT2003 Object >> Actor >> Projectile >> FlakChunk

Contents

Package: 
XWeapons
Direct subclass:
ClassicFlakChunk
This class in other games:
UT2004

FlakChunk.

[edit] Properties

[edit] Bounces

Type: byte


Default value: 1

[edit] DamageAtten

Type: float


Default value: 5.0

[edit] Trail

Type: xEmitter


[edit] Default values

Property Value
AmbientGlow 254
bBounce True
Damage 13.0
DrawScale 14.0
DrawType DT_StaticMesh
LifeSpan 2.7
MaxSpeed 2700.0
MomentumTransfer 10000.0
MyDamageType Class'XWeapons.DamTypeFlakChunk'
Speed 2500.0
StaticMesh StaticMesh'WeaponStaticMesh.FlakChunk'
Style STY_Alpha

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


[edit] Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


[edit] PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume Volume)

Overrides: Actor.PhysicsVolumeChange


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Other instance functions

[edit] ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


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