Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:FluidSurfaceInfo (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2004
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[edit] Properties
[edit] Property group 'FluidSurfaceInfo'
[edit] AlphaCurveScale
Type: float
[edit] AlphaHeightScale
Type: float
Default value: 10.0
[edit] AlphaMax
Type: byte
Default value: 128
[edit] bShowBoundingBox
Type: bool
[edit] bUseNoRenderZ
Type: bool
[edit] ClampTerrain
Type: TerrainInfo
Modifiers: edfindable
[edit] FluidColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 0 |
| B | 0 |
| G | 0 |
| R | 0 |
[edit] FluidDamping
Type: float
between 0 and 1
Default value: 0.5
[edit] FluidGridSpacing
Type: float
distance between grid points
Default value: 24.0
[edit] FluidGridType
Type: EFluidGridType
Default value: FGT_Hexagonal
[edit] FluidHeightScale
Type: float
vertical scale factor
Default value: 1.0
[edit] FluidNoiseFrequency
Type: float
Default value: 60.0
[edit] FluidNoiseStrength
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| Max | 70.0 |
| Min | -70.0 |
[edit] FluidSpeed
Type: float
wave speed
Default value: 170.0
[edit] FluidXSize
Type: int
num vertices in X direction
Default value: 48
[edit] FluidYSize
Type: int
num vertices in Y direction
Default value: 48
[edit] NoRenderZ
Type: float
[edit] OrientShootEffect
Type: bool
[edit] OrientTouchEffect
Type: bool
[edit] RippleVelocityFactor
Type: float
Default value: -0.05
[edit] ShootEffect
[edit] ShootRadius
Type: float
[edit] ShootStrength
Type: float
How hard to ripple water when shot
Default value: -50.0
[edit] TestRipple
Type: bool
[edit] TestRippleRadius
Type: float
Default value: 48.0
[edit] TestRippleSpeed
Type: float
Default value: 3000.0
[edit] TestRippleStrength
Type: float
Default value: -20.0
[edit] TouchEffect
[edit] TouchStrength
Type: float
Default value: -50.0
[edit] UOffset
Type: float
[edit] UpdateRate
Type: float
Default value: 50.0
[edit] UTiles
Type: float
Default value: 1.0
[edit] VOffset
Type: float
[edit] VTiles
Type: float
Default value: 1.0
[edit] WarmUpTime
Type: float
Default value: 2.0
[edit] Internal variables
[edit] bHasWarmedUp
Type: bool
Modifiers: transient, const
[edit] ClampBitmap
Modifiers: const
[edit] FluidBoundingBox
Type: Object.Box
Modifiers: transient, const
Current world-space AABB
[edit] FluidOrigin
Type: Object.Vector
Modifiers: transient, const
Current bottom-left corner
[edit] LatestVerts
Type: int
Modifiers: transient, const
[edit] Oscillators
Type: array<FluidSurfaceOscillator>
Modifiers: transient, const
[edit] Primitive
Type: FluidSurfacePrimitive
Modifiers: transient, const
[edit] TestRippleAng
Type: float
Modifiers: transient, const
[edit] TimeRollover
Type: float
Modifiers: transient, const
[edit] VertAlpha
Modifiers: transient, const
[edit] Verts0
Modifiers: transient, const
[edit] Verts1
Modifiers: transient, const
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bEdShouldSnap | True |
| bHidden | False |
| bNoDelete | True |
| bUnlit | True |
| DrawType | DT_FluidSurface |
| Texture | S_FluidSurf |
[edit] Enums
[edit] EFluidGridType
- FGT_Square
- FGT_Hexagonal
[edit] Functions
[edit] Native functions
[edit] Pling
[edit] Events
[edit] TakeDamage
Overrides: Actor.TakeDamage
[edit] Touch
Overrides: Actor.Touch
