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UE2:FollowCam (U2XMP)
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FollowCam.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $
Description: How to use this class:
Properties[edit]
Property group 'FollowCam'[edit]
FollowCamOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -140.0 |
Z | 80.0 |
FollowCamSpeedFactor[edit]
Type: float
Default value: 2.5
RetractAccel[edit]
Type: float
Default value: 250.0
SnapDist[edit]
Type: float
-- Deprecated.
Default value: 1.0
Internal variables[edit]
bFreezeCameraPosition[edit]
Type: bool
bOn[edit]
Type: bool
bRetract[edit]
Type: bool
LastCameraLocation[edit]
Type: Object.Vector
RetractSpeed[edit]
Type: float
SelectedPawn[edit]
Type: Pawn
Viewer[edit]
Type: Pawn
Default values[edit]
Property | Value |
---|---|
bGameRelevant | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
ItemName | "FollowCam" |
Functions[edit]
Exec functions[edit]
FollowCam[edit]
simulated exec function FollowCam ()
HoldCamera[edit]
simulated exec function HoldCamera ()
SelectClosestPawn[edit]
simulated exec function SelectClosestPawn ()
Events[edit]
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
CalcFollowPosition[edit]
simulated function CalcFollowPosition (float DeltaTime)
Possess[edit]
simulated function Possess (Pawn InViewer)
SetViewTarget[edit]
UnPossess[edit]
simulated function UnPossess (Pawn InViewer)
Use[edit]
simulated function Use (float Value)
Overrides: Inventory.Use