Always snap to grid
UE2:Force (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Force |
Contents |
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- Direct subclasses:
- ActorCollisionNotifier, AnchorForce, AttractionForce, BlowerForce, BoneLocatorForce, CollisionDiscForce, CollisionSphereForce, ColorForce, DecayForce, DestroyOnDamage, FadeForce, FadeInForce, FadeOutForce, FrictionForce, GeometryCollider, GlobalAccelerator, InertiaForce, LimitedResizeForce, LocationGrouped, LocatorForce, MaxVelocityForce, MeshAnchor, MinDecayForce, MoveZig, MultiTemplateForce, NeuralNetForce, OnDestroyForce, OscillatingPerParticleForce, PerParticleFriction, PerParticleGravity, RepulsionForce, ResizeForce, RigidBody, RotationForce, RotationGrouped, SlipForce, SpringForce, TarpCollider, TriForce, TriangleForce, VariablePerParticleGravity, VoidDestroyer, WindForce
- This class in other games:
- U2
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 4/29/02 1:35a $ $Revision: 2 $ Name: Force.uc Author: Aaron R Leiby Date: 9 March 2000 Description: Base class of all forces that can act upon particles. How to use this class:
[edit] Properties
[edit] Property group 'Force'
[edit] AffectedTemplates
Type: array<ParticleTemplate>
Modifiers: private, editinline
[edit] bIterateAll
Type: bool
Modifiers: public
Default value: True
[edit] GroupName
Type: name
Modifiers: public
[edit] Priority
Type: float
Modifiers: public
[edit] Native functions
[edit] AddTemplate
public native event AddTemplate (ParticleTemplate T)
[edit] RemoveTemplate
public native event RemoveTemplate (ParticleTemplate T)
