Gah - a solution with more questions. – EntropicLqd

UE2:FractalTextureFactory (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> MaterialFactory >> FractalTextureFactory

Contents

Package: 
Editor
This class in other games:
U2, U2XMP, UE2Runtime, UT2003

Factory class for FractalTextures.

[edit] Properties

[edit] Property group 'FractalTextureFactory'

[edit] Class

Type: class<FractalTexture>

The type of fractal texture to create.

Default value: Fire.WetTexture

[edit] Height

Type: EResolution

The desired height of the new texture.

Default value: Pixels_256

[edit] Width

Type: EResolution

The desired width of the new texture.

Default value: Pixels_256

[edit] Default values

Property Value
Description "Real-time Procedural Texture"

[edit] Enums

[edit] EResolution

Allowed dimensions of the created fractal textures. This is used for width and height separately. Note that in addition to the powers-of-2 limit, fractyl textures may not be larger than 256 pixels in width or height.

Pixels_1
Pixels_2
Pixels_4
Pixels_8
Pixels_16
Pixels_32
Pixels_64
Pixels_128
Pixels_256

[edit] Events

[edit] CreateMaterial

event Material CreateMaterial (Object InOuter, string InPackage, string InGroup, string InName)

Overrides: MaterialFactory.CreateMaterial

Called by the editor to create a fractal texture of the desired class and dimensions.