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UE2:Fragment (UE2Runtime)

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UE2Runtime Object >> Actor >> Effects >> Fragment

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2, U2XMP, UT, UT2003, UT2004

Fragment.

[edit] Properties

[edit] Property group 'Fragment'

[edit] AltImpactSound

Type: Sound


[edit] Fragments

Type: Mesh

Array size: 11


[edit] ImpactSound

Type: Sound


[edit] SplashTime

Type: float


[edit] Internal variables

[edit] bFirstHit

Type: bool


Default value: True

[edit] numFragmentTypes

Type: int


[edit] Default values

Property Value
bBounce True
bCollideWorld True
bDestroyInPainVolume True
bFixedRotationDir True
CollisionHeight 4.0
CollisionRadius 18.0
DrawType DT_Mesh
LifeSpan 20.0
Physics PHYS_Falling
SoundVolume 0

[edit] Functions

[edit] Events

[edit] HitWall

simulated event HitWall (Object.Vector HitNormal, Actor HitWall)

Overrides: Actor.HitWall


[edit] Other instance functions

[edit] CalcVelocity

simulated function CalcVelocity (Object.Vector Momentum)


[edit] CanSplash

function bool CanSplash ()

Overrides: Actor.CanSplash


[edit] RandSpin

simulated final function RandSpin (float spinRate)


[edit] States

[edit] Dying

[edit] Dying.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] Dying.TakeDamage

event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage (global)


[edit] Dying.timer

simulated event timer ()

Overrides: Actor.Timer (global)


[edit] Flying

Modifiers: auto

[edit] Flying.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] Flying.PhysicsVolumeChange

simulated singular event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange (global)


[edit] Flying.timer

simulated event timer ()

Overrides: Actor.Timer (global)