Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GUIComponent functions (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> GUI >> GUIComponent (functions) |
- GUIComponent functions in other games:
- UE2Runtime, UT2003
- Other member categories for this class:
- delegates, properties
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Functions
[edit] Static functions
[edit] MakeColorCode
static function string MakeColorCode (Object.Color NewColor)
[edit] StripColorCodes
[edit] Native functions
[edit] ActualHeight
[edit] ActualLeft
[edit] ActualTop
[edit] ActualWidth
[edit] AutoPosition
native(815) final function AutoPosition (array<GUIComponent> Components, float LeftBound, float UpperBound, float RightBound, float LowerBound, float LeftPad, float UpperPad, float RightPad, float LowerPad, optional int NumberOfColumns, optional float ColumnPadding)
[edit] AutoPositionOn
native(816) final function AutoPositionOn (array<GUIComponent> Components, GUIComponent Frame, float LeftPadPerc, float UpperPadPerc, float RightPadPerc, float LowerPadPerc, optional int NumberOfColumns, optional float ColumnPadding)
[edit] GetMenuPath
native(828) final function string GetMenuPath ()
[edit] KillTimer
native(814) function final KillTimer ()
[edit] PlayerOwner
native(812) final function PlayerController PlayerOwner ()
[edit] RelativeHeight
native(827) final function float RelativeHeight (optional coerce float RealHeight, optional bool bForce)
[edit] RelativeLeft
native(824) final function float RelativeLeft (optional coerce float RealLeft, optional bool bForce)
[edit] RelativeTop
[edit] RelativeWidth
native(826) final function float RelativeWidth (optional coerce float RealWidth, optional bool bForce)
[edit] SetTimer
[edit] SpecialHit
[edit] UpdateOffset
[edit] Events
[edit] AdditionalDebugString
event string AdditionalDebugString ()
[edit] BeginAnimation
event BeginAnimation (GUIComponent Animating)
[edit] CanAcceptFocus
event bool CanAcceptFocus ()
[edit] Closed
event Closed (GUIComponent Sender, bool bCancelled)
[edit] DropStateChange
event DropStateChange (GUI.eDropState NewState)
[edit] EndAnimation
event EndAnimation (GUIComponent Animating, GUI.EAnimationType Type)
[edit] FocusFirst
event bool FocusFirst (GUIComponent Sender)
[edit] FocusLast
event bool FocusLast (GUIComponent Sender)
[edit] Free
event Free ()
[edit] Hide
event Hide ()
[edit] InitComponent
event InitComponent (GUIController MyController, GUIComponent MyOwner)
[edit] IsMultiSelect
event bool IsMultiSelect ()
[edit] LoseFocus
event LoseFocus (GUIComponent Sender)
[edit] MenuStateChange
event MenuStateChange (GUI.eMenuState Newstate)
[edit] NextControl
event bool NextControl (GUIComponent Sender)
[edit] NextPage
event bool NextPage ()
[edit] Opened
event Opened (GUIComponent Sender)
[edit] OwnerPage
event GUIPage OwnerPage ()
[edit] PrevControl
event bool PrevControl (GUIComponent Sender)
[edit] PrevPage
event bool PrevPage ()
[edit] ResolutionChanged
[edit] SetFocus
event SetFocus (GUIComponent Who)
[edit] SetVisibility
event SetVisibility (coerce bool bIsVisible)
[edit] Show
event Show ()
[edit] Timer
event Timer ()
[edit] Other instance functions
[edit] Animate
[edit] CenterMouse
function CenterMouse ()
[edit] DAnimate
function DAnimate (float NewLeft, float NewTop, float NewWidth, float NewHeight, optional float PositionTime, optional float DimensionTime)
[edit] DebugFocus
final function DebugFocus (GUIComponent Who, bool bLose)
[edit] DebugFocusPosition
final function DebugFocusPosition (GUIComponent Who, bool Last)
[edit] DebugTabOrder
function DebugTabOrder ()
[edit] DisableComponent
final function DisableComponent (GUIComponent Comp)
[edit] DisableMe
function DisableMe ()
[edit] EnableComponent
final function EnableComponent (GUIComponent Comp)
[edit] EnableMe
function EnableMe ()
[edit] FillOwner
function FillOwner ()
[edit] IsInBounds
function bool IsInBounds ()
[edit] IsInClientBounds
function bool IsInClientBounds ()
[edit] KillAnimation
function KillAnimation ()
[edit] LevelChanged
function LevelChanged ()
[edit] LoadINI
function string LoadINI ()
[edit] PadLeft
[edit] PadRight
[edit] Resize
[edit] SaveINI
function SaveINI (optional string Value)
[edit] SetFocusInstead
function SetFocusInstead (GUIComponent InFocusComp)
[edit] SetFriendlyLabel
function SetFriendlyLabel (GUILabel NewLabel)
[edit] SetHint
function SetHint (string NewHint)
[edit] SetPosition
function SetPosition (float NewLeft, float NewTop, float NewWidth, float NewHeight, optional bool bForceRelative)
[edit] SetTooltip
function SetTooltip (GUIToolTip InTooltip)
[edit] SetToolTipText
function SetToolTipText (string NewToolTipText)
