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UE2:GUIComponent functions (UT2004)

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UT2004 Object >> GUI >> GUIComponent (functions)

Contents

GUIComponent functions in other games:
UE2Runtime, UT2003
Other member categories for this class:
delegates, properties

[edit] Functions

[edit] Static functions

[edit] MakeColorCode

static function string MakeColorCode (Object.Color NewColor)


[edit] StripColorCodes

static function string StripColorCodes (string InString)


[edit] Native functions

[edit] ActualHeight

native(821) final function float ActualHeight (optional coerce float Val, optional bool bForce)


[edit] ActualLeft

native(822) final function float ActualLeft (optional coerce float Val, optional bool bForce)


[edit] ActualTop

native(823) final function float ActualTop (optional coerce float Val, optional bool bForce)


[edit] ActualWidth

native(820) final function float ActualWidth (optional coerce float Val, optional bool bForce)


[edit] AutoPosition

native(815) final function AutoPosition (array<GUIComponentComponents, float LeftBound, float UpperBound, float RightBound, float LowerBound, float LeftPad, float UpperPad, float RightPad, float LowerPad, optional int NumberOfColumns, optional float ColumnPadding)


[edit] AutoPositionOn

native(816) final function AutoPositionOn (array<GUIComponentComponents, GUIComponent Frame, float LeftPadPerc, float UpperPadPerc, float RightPadPerc, float LowerPadPerc, optional int NumberOfColumns, optional float ColumnPadding)


[edit] GetMenuPath

native(828) final function string GetMenuPath ()


[edit] KillTimer

native(814) function final KillTimer ()


[edit] PlayerOwner

native(812) final function PlayerController PlayerOwner ()


[edit] RelativeHeight

native(827) final function float RelativeHeight (optional coerce float RealHeight, optional bool bForce)


[edit] RelativeLeft

native(824) final function float RelativeLeft (optional coerce float RealLeft, optional bool bForce)


[edit] RelativeTop

native(825) final function float RelativeTop (optional coerce float RealTop, optional bool bForce)


[edit] RelativeWidth

native(826) final function float RelativeWidth (optional coerce float RealWidth, optional bool bForce)


[edit] SetTimer

native(813) function final SetTimer (float Interval, optional bool bRepeat)


[edit] SpecialHit

native(829) final function bool SpecialHit (optional bool bForce)


[edit] UpdateOffset

native(817) final function UpdateOffset (float PosX, float PosY, float PosW, float PosH)


[edit] Events

[edit] AdditionalDebugString

event string AdditionalDebugString ()


[edit] BeginAnimation

event BeginAnimation (GUIComponent Animating)


[edit] CanAcceptFocus

event bool CanAcceptFocus ()


[edit] Closed

event Closed (GUIComponent Sender, bool bCancelled)


[edit] DropStateChange

event DropStateChange (GUI.eDropState NewState)


[edit] EndAnimation

event EndAnimation (GUIComponent Animating, GUI.EAnimationType Type)


[edit] FocusFirst

event bool FocusFirst (GUIComponent Sender)


[edit] FocusLast

event bool FocusLast (GUIComponent Sender)


[edit] Free

event Free ()


[edit] Hide

event Hide ()


[edit] InitComponent

event InitComponent (GUIController MyController, GUIComponent MyOwner)


[edit] IsMultiSelect

event bool IsMultiSelect ()


[edit] LoseFocus

event LoseFocus (GUIComponent Sender)


[edit] MenuStateChange

event MenuStateChange (GUI.eMenuState Newstate)


[edit] NextControl

event bool NextControl (GUIComponent Sender)


[edit] NextPage

event bool NextPage ()


[edit] Opened

event Opened (GUIComponent Sender)


[edit] OwnerPage

event GUIPage OwnerPage ()


[edit] PrevControl

event bool PrevControl (GUIComponent Sender)


[edit] PrevPage

event bool PrevPage ()


[edit] ResolutionChanged

event ResolutionChanged (int ResX, int ResY)


[edit] SetFocus

event SetFocus (GUIComponent Who)


[edit] SetVisibility

event SetVisibility (coerce bool bIsVisible)


[edit] Show

event Show ()


[edit] Timer

event Timer ()


[edit] Other instance functions

[edit] Animate

function Animate (float NewLeft, float NewTop, optional float Time)


[edit] CenterMouse

function CenterMouse ()


[edit] DAnimate

function DAnimate (float NewLeft, float NewTop, float NewWidth, float NewHeight, optional float PositionTime, optional float DimensionTime)


[edit] DebugFocus

final function DebugFocus (GUIComponent Who, bool bLose)


[edit] DebugFocusPosition

final function DebugFocusPosition (GUIComponent Who, bool Last)


[edit] DebugTabOrder

function DebugTabOrder ()


[edit] DisableComponent

final function DisableComponent (GUIComponent Comp)


[edit] DisableMe

function DisableMe ()


[edit] EnableComponent

final function EnableComponent (GUIComponent Comp)


[edit] EnableMe

function EnableMe ()


[edit] FillOwner

function FillOwner ()


[edit] IsInBounds

function bool IsInBounds ()


[edit] IsInClientBounds

function bool IsInClientBounds ()


[edit] KillAnimation

function KillAnimation ()


[edit] LevelChanged

function LevelChanged ()


[edit] LoadINI

function string LoadINI ()


[edit] PadLeft

function PadLeft (out string Src, int StrLen, optional string PadStr)


[edit] PadRight

function PadRight (out string Src, int StrLen, optional string PadStr)


[edit] Resize

function Resize (float NewWidth, float NewHeight, optional float Time)


[edit] SaveINI

function SaveINI (optional string Value)


[edit] SetFocusInstead

function SetFocusInstead (GUIComponent InFocusComp)


[edit] SetFriendlyLabel

function SetFriendlyLabel (GUILabel NewLabel)


[edit] SetHint

function SetHint (string NewHint)


[edit] SetPosition

function SetPosition (float NewLeft, float NewTop, float NewWidth, float NewHeight, optional bool bForceRelative)


[edit] SetTooltip

function SetTooltip (GUIToolTip InTooltip)


[edit] SetToolTipText

function SetToolTipText (string NewToolTipText)