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UE2:GUIComponent properties (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> GUI >> GUIComponent (properties) |
- GUIComponent properties in other games:
- UE2Runtime, UT2004
- Other member categories for this class:
- delegates, functions
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] Property group 'Menu'
[edit] bAcceptsInput
Type: bool
Does this control accept input
[edit] bBoundToParent
Type: bool
Use the Parents Bounds for all positioning
[edit] bCaptureMouse
Type: bool
Set this if the control should capture the mouse when pressed
[edit] bCaptureTabs
Type: bool
This control wants tabs
[edit] bFocusOnWatch
Type: bool
If true, watching focuses
[edit] bHasFocus
Type: bool
Does this component currently have input focus
[edit] bMouseOverSound
Type: bool
Should component bleep when mouse goes over it
[edit] bNeverFocus
Type: bool
This control should never fully receive focus
[edit] bRepeatClick
Type: bool
Have the system accept holding down of the mouse
[edit] bRequireReleaseClick
Type: bool
If True, this component wants the click on release even if it's not active
[edit] bScaleToParent
Type: bool
Use the Parent for scaling
[edit] bTabStop
Type: bool
Does a TAB/Shift-Tab stop here
[edit] bVisible
Type: bool
Is this component currently visible
Default value: True
[edit] FocusInstead
Type: GUIComponent
Who should get the focus instead of this control if bNeverFocus
[edit] FriendlyLabel
Type: GUILabel
My state is projected on this objects state.
[edit] Hint
Type: string
Modifiers: localized
The hint that gets displayed for this component
[edit] IniDefault
Type: string
The default value for a missing ini option
[edit] IniOption
Type: string
Points to the INI option to load for this component
[edit] MouseCursorIndex
Type: int
The mouse cursor to use when over this control
[edit] OnClickSound
Type: EClickSound
[edit] StyleName
Type: string
Name of my Style
[edit] Tag
Type: int
Not used.
Default value: -1
[edit] WinHeight
Type: float
Where does this component exist (in world space) - Grr.. damn Left()
[edit] WinLeft
Type: float
Where does this component exist (in world space) - Grr.. damn Left()
[edit] WinTop
Type: float
[edit] WinWidth
Type: float
Default value: 1.0
[edit] Internal variables
[edit] Bounds
Type: float
Array size: 4
Internal normalized positions in world space
[edit] bPendingFocus
Type: bool
[edit] bTimerRepeat
Type: bool
[edit] ClientBounds
Type: float
Array size: 4
The bounds of the actual client area (minus any borders)
[edit] MenuOwner
Type: GUIComponent
Callback to the Component that owns this one
[edit] MenuState
Type: GUI.eMenuState
[edit] SaveColor
Type: Object.Color
[edit] SaveFont
Type: Font
[edit] SaveStyle
Type: byte
[edit] SaveX
Type: float
[edit] SaveY
Type: float
[edit] Style
Type: GUIStyles
[edit] TimerCountdown
Type: float
[edit] TimerIndex
Type: int
Modifiers: const
For easier maintenance
Default value: -1
[edit] TimerInterval
Type: float
