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UE2:GUIComponent properties (UT2003)

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UT2003 Object >> GUI >> GUIComponent (properties)

Contents

GUIComponent properties in other games:
UE2Runtime, UT2004
Other member categories for this class:
delegates, functions

[edit] Properties

[edit] Property group 'Menu'

[edit] bAcceptsInput

Type: bool

Does this control accept input

[edit] bBoundToParent

Type: bool

Use the Parents Bounds for all positioning

[edit] bCaptureMouse

Type: bool

Set this if the control should capture the mouse when pressed

[edit] bCaptureTabs

Type: bool

This control wants tabs

[edit] bFocusOnWatch

Type: bool

If true, watching focuses

[edit] bHasFocus

Type: bool

Does this component currently have input focus

[edit] bMouseOverSound

Type: bool

Should component bleep when mouse goes over it

[edit] bNeverFocus

Type: bool

This control should never fully receive focus

[edit] bRepeatClick

Type: bool

Have the system accept holding down of the mouse

[edit] bRequireReleaseClick

Type: bool

If True, this component wants the click on release even if it's not active

[edit] bScaleToParent

Type: bool

Use the Parent for scaling

[edit] bTabStop

Type: bool

Does a TAB/Shift-Tab stop here

[edit] bVisible

Type: bool

Is this component currently visible

Default value: True

[edit] FocusInstead

Type: GUIComponent

Who should get the focus instead of this control if bNeverFocus

[edit] FriendlyLabel

Type: GUILabel

My state is projected on this objects state.

[edit] Hint

Type: string

Modifiers: localized

The hint that gets displayed for this component

[edit] IniDefault

Type: string

The default value for a missing ini option

[edit] IniOption

Type: string

Points to the INI option to load for this component

[edit] MouseCursorIndex

Type: int

The mouse cursor to use when over this control

[edit] OnClickSound

Type: EClickSound


[edit] StyleName

Type: string

Name of my Style

[edit] Tag

Type: int

Not used.

Default value: -1

[edit] WinHeight

Type: float

Where does this component exist (in world space) - Grr.. damn Left()

[edit] WinLeft

Type: float

Where does this component exist (in world space) - Grr.. damn Left()

[edit] WinTop

Type: float


[edit] WinWidth

Type: float


Default value: 1.0

[edit] Internal variables

[edit] Bounds

Type: float

Array size: 4

Internal normalized positions in world space

[edit] bPendingFocus

Type: bool


[edit] bTimerRepeat

Type: bool


[edit] ClientBounds

Type: float

Array size: 4

The bounds of the actual client area (minus any borders)

[edit] MenuOwner

Type: GUIComponent

Callback to the Component that owns this one

[edit] MenuState

Type: GUI.eMenuState


[edit] SaveColor

Type: Object.Color


[edit] SaveFont

Type: Font


[edit] SaveStyle

Type: byte


[edit] SaveX

Type: float


[edit] SaveY

Type: float


[edit] Style

Type: GUIStyles


[edit] TimerCountdown

Type: float


[edit] TimerIndex

Type: int

Modifiers: const

For easier maintenance

Default value: -1

[edit] TimerInterval

Type: float


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