Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GUIController (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Interactions >> Interaction >> BaseGUIController >> GUIController |
Contents |
- Package:
- XInterface
- Known direct subclass:
- UT2K4GUIController
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: Engine.GUIController
The GUIController is a simple FILO menu stack. You have 3 things you can do. You can Open a menu which adds the menu to the top of the stack. You can Replace a menu which replaces the current menu with the new menu. And you can close a menu, which returns you to the last menu on the stack.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Constants
DoCounter
Value: 1
Properties
Structs
AutoLoadMenu
Modifiers: native
DesignModeHint
Modifiers: native
eOwnageMap
Modifiers: native
ProfileStruct
Modifiers: native
RestoreMenuItem
Modifiers: native, init
Delegates
AddBuddy
delegate AddBuddy (optional string NewBuddyName)
