My program doesn't have bugs. It just develops random features.
UE2:GUIController (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Interactions >> Interaction >> BaseGUIController >> GUIController |
- Package:
- XInterface
- This class in other games:
- UE2Runtime, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: Engine.GUIController
The GUIController is a simple FILO menu stack. You have 3 things you can do. You can Open a menu which adds the menu to the top of the stack. You can Replace a menu which replaces the current menu with the new menu. And you can close a menu, which returns you to the last menu on the stack.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] ActiveControl
Type: GUIComponent
Which control is currently active
[edit] ActivePage
Type: GUIPage
Points to the currently active page
[edit] AltPressed
Type: bool
Alt key is being held
[edit] AutoLoad
Modifiers: config
[edit] bCurMenuInitialized
Type: bool
Has the current Menu Finished initialization
[edit] bDesignMode
Type: bool
Are we in design mode;
[edit] bForceMouseCheck
Type: bool
HACK
[edit] bHighlightCurrent
Type: bool
Highlight the current control being edited
Default value: True
[edit] bIgnoreNextRelease
Type: bool
Used to make sure discard errant releases.
[edit] bIgnoreUntilPress
Type: bool
HACK
[edit] bModAuthor
Type: bool
Modifiers: config
Allows bDesign Mode
[edit] ButtonRepeatDelay
Type: float
The amount of delay for faking button repeats
Default value: 0.25
[edit] ClickSound
Type: Sound
Default value: Sound'MenuSounds.MS_Click'
[edit] CtrlPressed
Type: bool
Ctrl key is being held
[edit] CursorFade
Type: float
How visible is the cursor
[edit] CursorStep
Type: int
Are we fading in or out
Default value: 1
[edit] DblClickWindow
Type: float
How long do you have for a double click
Default value: 0.5
[edit] DownSound
Type: Sound
Default value: Sound'MenuSounds.MS_ListChangeDown'
[edit] EditSound
Type: Sound
Default value: Sound'MenuSounds.MS_Edit'
[edit] FastCursorFade
Type: float
How visible is the cursor
[edit] FastCursorStep
Type: int
Are we fading in or out
Default value: 1
[edit] FocusedControl
Type: GUIComponent
Top most Focused control
[edit] FontStack
Modifiers: editinline
Holds all the possible fonts
Default value, index 0: UT2MenuFont'GUIMenuFont'
Default value, index 1: UT2DefaultFont'GUIDefaultFont'
Default value, index 2: UT2LargeFont'GUILargeFont'
Default value, index 3: UT2HeaderFont'GUIHeaderFont'
Default value, index 4: UT2SmallFont'GUISmallFont'
Default value, index 5: UT2MidGameFont'GUIMidGameFont'
Default value, index 6: UT2SmallHeaderFont'GUISmallHeaderFont'
Default value, index 7: UT2ServerListFont'GUIServerListFont'
Default value, index 8: UT2IRCFont'GUIIRCFont'
[edit] GameResolution
Type: string
[edit] LastClickTime
Type: float
When did the last click occur
[edit] LastClickX
Type: int
[edit] LastClickY
Type: int
Who was the active component
[edit] LastMouseX
Type: float
[edit] LastMouseY
Type: float
[edit] MainNotWanted
Type: bool
[edit] MenuMouseSens
Type: float
Modifiers: config
Default value: 1.0
[edit] MenuStack
Modifiers: editinline, export
Holds the stack of menus
[edit] MouseCursorOffset
Type: array<Object.Vector>
Modifiers: editinline
Only X,Y used, between 0 and 1. 'Hot Spot' of cursor material.
Default value, index 0:
| Member | Value |
|---|---|
| X | 0.0 |
| Y | 0.0 |
| Z | 0.0 |
Default value, index 1:
| Member | Value |
|---|---|
| X | 0.5 |
| Y | 0.5 |
| Z | 0.0 |
Default value, index 2:
| Member | Value |
|---|---|
| X | 0.5 |
| Y | 0.5 |
| Z | 0.0 |
Default value, index 3:
| Member | Value |
|---|---|
| X | 0.5 |
| Y | 0.5 |
| Z | 0.0 |
Default value, index 4:
| Member | Value |
|---|---|
| X | 0.5 |
| Y | 0.5 |
| Z | 0.0 |
Default value, index 5:
| Member | Value |
|---|---|
| X | 0.5 |
| Y | 0.5 |
| Z | 0.0 |
Default value, index 6:
| Member | Value |
|---|---|
| X | 0.0 |
| Y | 0.0 |
| Z | 0.0 |
[edit] MouseCursors
Modifiers: editinline
Holds a list of all possible mouse
Default value, index 0: Material'InterfaceContent.MouseCursor'
Default value, index 1: Material'InterfaceContent.SplitterCursor'
Default value, index 2: Material'InterfaceContent.SplitterCursor'
Default value, index 3: Material'InterfaceContent.SplitterCursorVert'
Default value, index 4: Material'InterfaceContent.SplitterCursor'
Default value, index 5: Material'InterfaceContent.SplitterCursor'
Default value, index 6: Material'InterfaceContent.MouseCursor'
[edit] MouseOverSound
Type: Sound
Default value: Sound'MenuSounds.MS_MouseOver'
[edit] MouseX
Type: float
[edit] MouseY
Type: float
Where is the mouse currently located
[edit] MoveControl
Type: GUIComponent
Used for visual design
[edit] PersistentStack
Holds the set of pages which are persistent across close/open
[edit] RepeatDelta
Type: float
Data var
[edit] RepeatKey
Type: byte
Used to determine what should repeat
[edit] RepeatTime
Type: float
How long until the next repeat;
[edit] ShiftPressed
Type: bool
Shift key is being held
[edit] SkipControl
Type: GUIComponent
This control should be skipped over and drawn at the end
[edit] StyleNames
Holds the name of all styles to use
Default value, index 0: "xinterface.STY_RoundButton"
Default value, index 1: "xinterface.STY_RoundScaledButton"
Default value, index 10: "xinterface.STY_CharButton"
Default value, index 11: "xinterface.STY_ArrowLeft"
Default value, index 12: "xinterface.STY_ArrowRight"
Default value, index 13: "xinterface.STY_ServerBrowserGrid"
Default value, index 14: "xinterface.STY_NoBackground"
Default value, index 15: "xinterface.STY_ServerBrowserGridHeader"
Default value, index 16: "xinterface.STY_SliderCaption"
Default value, index 17: "xinterface.STY_LadderButton"
Default value, index 18: "xinterface.STY_LadderButtonHi"
Default value, index 19: "XInterface.STY_LadderButtonActive"
Default value, index 20: "xinterface.STY_SquareButton"
Default value, index 21: "xinterface.STY_BindBox"
Default value, index 22: "xinterface.STY_SquareBar"
Default value, index 23: "xinterface.STY_MidGameButton"
Default value, index 24: "xinterface.STY_TextLabel"
Default value, index 25: "xinterface.STY_ComboListBox"
Default value, index 26: "xinterface.STY_SquareMenuButton"
Default value, index 27: "xinterface.STY_IRCText"
Default value, index 28: "xinterface.STY_IRCEntry"
Default value, index 29: "xinterface.STY_MedHeader"
Default value, index 30: "xinterface.STY_ListBox"
Default value, index 31: "xinterface.STY_ScrollZone"
Default value, index 32: "xinterface.STY_TextButton"
Default value, index 33: "xinterface.STY_Page"
Default value, index 34: "xinterface.STY_Header"
Default value, index 35: "xinterface.STY_Footer"
Default value, index 36: "xinterface.STY_TabButton"
[edit] StyleStack
Holds all of the possible styles
[edit] UpSound
Type: Sound
Default value: Sound'MenuSounds.MS_ListChangeUp'
[edit] WhiteBorder
Type: Material
Default value: Material'InterfaceContent.Menu.WhiteBorder'
[edit] Subobjects
[edit] GUIDefaultFont
Class: XInterface.UT2DefaultFont
| Property | Value |
|---|---|
| bFixedSize | True |
[edit] GUIHeaderFont
Class: XInterface.UT2HeaderFont
| Property | Value |
|---|---|
| bFixedSize | False |
[edit] GUIIRCFont
Class: XInterface.UT2IRCFont
| Property | Value |
|---|---|
| bFixedSize | False |
[edit] GUILargeFont
Class: XInterface.UT2LargeFont
| Property | Value |
|---|---|
| bFixedSize | False |
[edit] GUIMenuFont
Class: XInterface.UT2MenuFont
| Property | Value |
|---|---|
| bFixedSize | False |
[edit] GUIMidGameFont
Class: XInterface.UT2MidGameFont
| Property | Value |
|---|---|
| bFixedSize | False |
[edit] GUIServerListFont
Class: XInterface.UT2ServerListFont
| Property | Value |
|---|---|
| bFixedSize | False |
[edit] GUISmallFont
Class: XInterface.UT2SmallFont
| Property | Value |
|---|---|
| bFixedSize | False |
[edit] GUISmallHeaderFont
Class: XInterface.UT2SmallHeaderFont
| Property | Value |
|---|---|
| bFixedSize | False |
[edit] Delegates
[edit] OnNeedRawKeyPress
[edit] Functions
[edit] Native functions
[edit] GetMenuFont
[edit] GetStyle
[edit] GetCurrentRes
[edit] GetMainMenuClass
[edit] GetMapList
[edit] GetOGGList
[edit] GetProfileList
[edit] GetTeamSymbolList
[edit] GetWeaponList
[edit] LoadDecoText
[edit] ResetKeyboard
[edit] Events
[edit] AutoLoadMenus
Overrides: BaseGUIController.AutoLoadMenus
[edit] ChangeFocus
[edit] CloseAll
Overrides: BaseGUIController.CloseAll
[edit] CloseMenu
Overrides: BaseGUIController.CloseMenu
[edit] CreateMenu
[edit] InitializeController
Overrides: BaseGUIController.InitializeController
[edit] MoveFocused
[edit] NeedsMenuResolution
Overrides: BaseGUIController.NeedsMenuResolution
[edit] NotifyLevelChange
Overrides: Interaction.NotifyLevelChange
[edit] OpenMenu
Overrides: BaseGUIController.OpenMenu
[edit] ReplaceMenu
Overrides: BaseGUIController.ReplaceMenu
[edit] SetRequiredGameResolution
Overrides: BaseGUIController.SetRequiredGameResolution
[edit] Other instance functions
[edit] ClearControls
[edit] HasMouseMoved
[edit] RegisterStyle
[edit] ResetFocus
[edit] SetControllerStatus
Overrides: BaseGUIController.SetControllerStatus
