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UE2:GUIFloatEdit (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIFloatEdit |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
(C) 2002, Epic Games
[edit] Properties
[edit] Property group 'Menu'
[edit] bLeftJustified
Type: bool
[edit] MaxValue
Type: float
[edit] MinValue
Type: float
[edit] Step
Type: float
Default value: 1.0
[edit] Value
Type: string
Default value: "0.0"
[edit] Internal variables
[edit] MyEditBox
Type: GUIEditBox
Modifiers: automated
Default value: GUIEditBox'cMyEditBox'
[edit] MyMinus
Type: GUISpinnerButton
Modifiers: automated
Default value: GUISpinnerButton'cMyMinus'
[edit] MyPlus
Type: GUISpinnerButton
Modifiers: automated
Default value: GUISpinnerButton'cMyPlus'
[edit] Default values
| Property | Value |
|---|---|
| bAcceptsInput | True |
| PropagateVisibility | True |
| WinHeight | 0.06 |
[edit] Subobjects
[edit] cMyEditBox
Class: GUI.GUIEditBox
| Property | Value |
|---|---|
| bFloatOnly | True |
[edit] cMyMinus
Class: GUI.GUISpinnerButton
Empty subobject definition.
[edit] cMyPlus
Class: GUI.GUISpinnerButton
| Property | Value |
|---|---|
| PlusButton | True |
[edit] Instance functions
[edit] CalcMaxLen
function CalcMaxLen ()
[edit] EditKeyEvent
[edit] EditOnChange
function EditOnChange (GUIComponent Sender)
[edit] InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIMultiComponent.InitComponent
[edit] SetHint
function SetHint (string NewHint)
Overrides: GUIComponent.SetHint
[edit] SetValue
function SetValue (float V)
[edit] SpinnerMinusClick
function bool SpinnerMinusClick (GUIComponent Sender)
[edit] SpinnerPlusClick
function bool SpinnerPlusClick (GUIComponent Sender)
