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UE2:GUIFont (UE2Runtime)

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UE2Runtime Object >> GUI >> GUIFont

Contents

Package: 
GUI
Direct subclasses:
FntDefaultFont, FntHeaderFont, FntLargeFont, FntMenuFont, FntMidGameFont, FntSmallFont, FntSmallHeaderFont
This class in other games:
UT2003, UT2004

Class: GUI.GUIFont

GUIFont is used to give a single pipeline for handling fonts at multiple resolutions while at the same time supporting resolution independant fonts (for browsers, etc).

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Property group 'Menu'

[edit] bFixedSize

Type: bool

If true, only FontArray[0] is used

[edit] FontArrayFonts

Type: array<Font>

Holds all of the fonts

[edit] FontArrayNames

Type: array<string>

Modifiers: localized

Holds all of the names of the fonts

[edit] KeyName

Type: string


[edit] Functions

[edit] Static functions

[edit] LoadFontStatic

static function Font LoadFontStatic (int i)


[edit] Native functions

[edit] GetFont

native event Font GetFont (int XRes)


[edit] Other instance functions

[edit] LoadFont

function Font LoadFont (int i)


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