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UE2:GUIFont (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- GUI
- Direct subclasses:
- FntDefaultFont, FntHeaderFont, FntLargeFont, FntMenuFont, FntMidGameFont, FntSmallFont, FntSmallHeaderFont
- This class in other games:
- UT2003, UT2004
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Class: GUI.GUIFont
GUIFont is used to give a single pipeline for handling fonts at multiple resolutions while at the same time supporting resolution independant fonts (for browsers, etc).
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'Menu'
[edit] bFixedSize
Type: bool
If true, only FontArray[0] is used
[edit] FontArrayFonts
Holds all of the fonts
[edit] FontArrayNames
Modifiers: localized
Holds all of the names of the fonts
[edit] KeyName
Type: string
