Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:GUIFont (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> GUI >> GUIFont

Contents

Package: 
XInterface
Direct subclasses:
FntUT2K4Medium, FntUT2k4Default, FntUT2k4Header, FntUT2k4IRC, FntUT2k4Large, FntUT2k4MainMenu, FntUT2k4Menu, FntUT2k4MidGame, FntUT2k4ServerList, FntUT2k4SmallHeader, FntUT2k4Small, UT2DefaultFont, UT2HeaderFont, UT2IRCFont, UT2LargeFont, UT2MenuFont, UT2MidGameFont, UT2ServerListFont, UT2SmallFont, UT2SmallHeaderFont
This class in other games:
UE2Runtime, UT2003

Class: UT2K4UI.GUIFont

GUIFont is used to give a single pipeline for handling fonts at multiple resolutions while at the same time supporting resolution independant fonts (for browsers, etc).

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Property group 'Menu'

[edit] bFixedSize

Type: bool

If true, only FontArray[0] is used

[edit] bScaled

Type: bool

This font is scaled

[edit] FallBackRes

Type: int

If the Resolution is <= this value, it will use the fallback font.

[edit] FontArrayFonts

Type: array<Font>

Holds all of the fonts

[edit] FontArrayNames

Type: array<string>

Modifiers: localized

Holds all of the names of the fonts

[edit] KeyName

Type: string


[edit] NormalXRes

Type: int

If Scaled, this is it's default resolution

[edit] Functions

[edit] Static functions

[edit] LoadFontStatic

static function Font LoadFontStatic (int i)


[edit] Native functions

[edit] GetFont

native event Font GetFont (int XRes)


[edit] Other instance functions

[edit] LoadFont

function Font LoadFont (int i)