My program doesn't have bugs. It just develops random features.
UE2:GUIGFXButton (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> GUI >> GUIComponent >> GUIButton >> GUIGFXButton |
Contents |
- Package:
- GUI
- Direct subclasses:
- GUICheckBoxButton, GUIHorzGripButton, GUIHorzScrollButton, GUISpinnerButton, GUIVertGripButton, GUIVertScrollButton
- This class in other games:
- UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: GUI.GUIButton
GUIGFXButton - The basic button class. It can be used for icon buttons or Checkboxes
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'Menu'
[edit] bCheckBox
Type: bool
Is this a check box button (ie: supports 2 states)
[edit] bClientBound
Type: bool
Graphic is drawn using clientbounds if true
[edit] Graphic
Type: Material
The graphic to display
[edit] Position
Type: GUI.eIconPosition
How do we draw the Icon
[edit] Internal variables
[edit] bChecked
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| bRepeatClick | True |
| bTabStop | False |
[edit] Instance functions
[edit] InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIButton.InitComponent
[edit] InternalOnClick
function bool InternalOnClick (GUIComponent Sender)
[edit] SetChecked
function SetChecked (bool bNewChecked)
