Cogito, ergo sum
UE2:GUIImage (UE2Runtime)
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| Object >> GUI >> GUIComponent >> GUIImage |
Contents |
- Package:
- GUI
- Direct subclass:
- GUIImageList
- This class in other games:
- UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: GUI.GUIImage
GUIImage - A graphic image used by the menu system. It encapsulates Material.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'Menu'
[edit] Image
Type: Material
The Material to Render
[edit] ImageAlign
Type: GUI.eImgAlign
If ISTY_Justified, how should image be aligned
[edit] ImageColor
Type: Object.Color
What color should we set
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] ImageRenderStyle
Type: GUI.EMenuRenderStyle
How should we display this image
Default value: MSTY_Alpha
[edit] ImageStyle
Type: GUI.eImgStyle
How should the image be displayed
[edit] X1
Type: int
Default value: -1
[edit] X2
Type: int
Default value: -1
[edit] Y1
Type: int
Default value: -1
[edit] Y2
Type: int
If set, it will pull a subimage from inside the image
Default value: -1
[edit] Default values
| Property | Value |
|---|---|
| RenderWeight | 0.1 |
