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UE2:GUIListBoxBase (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIListBoxBase

Contents

Package: 
XInterface
Direct subclasses:
DirectoryTreeListBox, GUIListBox, GUIMultiColumnListBox, GUIMultiOptionListBox, GUIScrollTextBox, GUITreeListBox, GUIVertImageListBox
This class in other games:
UE2Runtime, UT2003

Class: UT2K4UI.GUIListBoxBase

The GUIListBoxBase is a wrapper for a GUIList and it's ScrollBar

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Property group 'GUIListBoxBase'

[edit] bInitializeList

Type: bool

Propagated to list

Default value: True

[edit] bSorted

Type: bool


[edit] bVisibleWhenEmpty

Type: bool

List box is visible when empty.

[edit] DefaultListClass

Type: string


[edit] MyList

Type: GUIListBase

Modifiers: editconst


[edit] OutlineStyleName

Type: string

For propagating outline styles to the list

[edit] SectionStyleName

Type: string

For propagating section style to the list

Default value: "ListSection"

[edit] SelectedStyleName

Type: string

For propagating selected style to the list

[edit] Internal variables

[edit] MyScrollBar

Type: GUIScrollBarBase

Modifiers: automated


Default value: GUIVertScrollBar'TheScrollbar'

[edit] Default values

Property Value
bAcceptsInput True
FontScale FNS_Small
OnCreateComponent InternalOnCreateComponent
PropagateVisibility True
StyleName "NoBackground"
ToolTip GUIToolTip'GUIListBoxBaseToolTip'

[edit] Subobjects

[edit] GUIListBoxBaseToolTip

Class: XInterface.GUIToolTip

Empty subobject definition.

[edit] TheScrollbar

Class: XInterface.GUIVertScrollBar

Property Value
bVisible False

[edit] Functions

[edit] Events

[edit] InitComponent

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIMultiComponent.InitComponent


[edit] Other instance functions

[edit] InitBaseList

function InitBaseList (GUIListBase LocalList)


[edit] InternalOnCreateComponent

function InternalOnCreateComponent (GUIComponent NewComp, GUIComponent Sender)


[edit] SetFriendlyLabel

function SetFriendlyLabel (GUILabel NewLabel)

Overrides: GUIComponent.SetFriendlyLabel


[edit] SetHint

function SetHint (string NewHint)

Overrides: GUIComponent.SetHint


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