Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GUIMultiComponent (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> GUI >> GUIComponent >> GUIMultiComponent |
Contents |
- Package:
- XInterface
- Direct subclasses:
- GUIComboBox, GUIFloatEdit, GUIListBoxBase, GUIMenuOption, GUINumericEdit, GUIPage, GUIPanel, GUIScrollBarBase, GUITabControl
- This class in other games:
- UE2Runtime, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: xInterface.GUIMultiComponent
GUIMultiComponents are collections of components that work together. When initialized, GUIMultiComponents transfer all of their components to the to the GUIPage that owns them.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Controls
Type: array<GUIComponent>
An Array of Components that make up this Control
[edit] FocusedControl
Type: GUIComponent
Which component inside this one has focus
[edit] Functions
[edit] Events
[edit] FindComponentIndex
[edit] FocusFirst
Overrides: GUIComponent.FocusFirst
[edit] FocusLast
Overrides: GUIComponent.FocusLast
[edit] LoseFocus
Overrides: GUIComponent.LoseFocus
[edit] MenuStateChange
Overrides: GUIComponent.MenuStateChange
[edit] NextControl
Overrides: GUIComponent.NextControl
[edit] PrevControl
Overrides: GUIComponent.PrevControl
[edit] SetFocus
Overrides: GUIComponent.SetFocus
[edit] Other instance functions
[edit] InitComponent
Overrides: GUIComponent.InitComponent
[edit] LoadINI
Overrides: GUIComponent.LoadINI
[edit] SaveINI
Overrides: GUIComponent.SaveINI
