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UE2:GUIMultiComponent (UT2003)

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UT2003 Object >> GUI >> GUIComponent >> GUIMultiComponent

Contents

Package: 
XInterface
Direct subclasses:
GUIComboBox, GUIFloatEdit, GUIListBoxBase, GUIMenuOption, GUINumericEdit, GUIPage, GUIPanel, GUIScrollBarBase, GUITabControl
This class in other games:
UE2Runtime, UT2004

Class: xInterface.GUIMultiComponent

GUIMultiComponents are collections of components that work together. When initialized, GUIMultiComponents transfer all of their components to the to the GUIPage that owns them.

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Controls

Type: array<GUIComponent>

An Array of Components that make up this Control

[edit] FocusedControl

Type: GUIComponent

Which component inside this one has focus

[edit] Functions

[edit] Events

[edit] FindComponentIndex

event int FindComponentIndex (GUIComponent Who)


[edit] FocusFirst

event bool FocusFirst (GUIComponent Sender, bool bIgnoreMultiTabStops)

Overrides: GUIComponent.FocusFirst


[edit] FocusLast

event bool FocusLast (GUIComponent Sender, bool bIgnoreMutliTabStops)

Overrides: GUIComponent.FocusLast


[edit] LoseFocus

event LoseFocus (GUIComponent Sender)

Overrides: GUIComponent.LoseFocus


[edit] MenuStateChange

event MenuStateChange (GUI.eMenuState Newstate)

Overrides: GUIComponent.MenuStateChange


[edit] NextControl

event bool NextControl (GUIComponent Sender)

Overrides: GUIComponent.NextControl


[edit] PrevControl

event bool PrevControl (GUIComponent Sender)

Overrides: GUIComponent.PrevControl


[edit] SetFocus

event SetFocus (GUIComponent Who)

Overrides: GUIComponent.SetFocus


[edit] Other instance functions

[edit] InitComponent

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIComponent.InitComponent


[edit] LoadINI

function string LoadINI ()

Overrides: GUIComponent.LoadINI


[edit] SaveINI

function SaveINI (string Value)

Overrides: GUIComponent.SaveINI


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