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UE2:GUIPage (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage |
Contents |
- Package:
- GUI
- Direct subclasses:
- DeferChangeRes, MainMenu, MidGameMenu, MyMainMenu, MyNetworkStatusMsg, MyQuitPage, MyTest2Page, MyTestPage, PerformWarn, QuitPage, SettingsMenu, VideoChangeOK
- This class in other games:
- UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: GUI.GUIPage
GUIPages are the base for a full page menu. They contain the Control stack for the page.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'Menu'
[edit] Background
Type: Material
The background image for the menu
[edit] BackgroundColor
Type: Object.Color
The color of the background
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] BackgroundRStyle
Type: GUI.EMenuRenderStyle
Default value: MSTY_Normal
[edit] bCheckResolution
Type: bool
If true, the menu will be force to run at least 640x480
[edit] bPauseIfPossible
Type: bool
Should this menu pause the game if possible
[edit] bRenderWorld
Type: bool
Should this menu hide the world
[edit] CloseSound
Type: Sound
Sound to play when closed
[edit] InactiveFadeColor
Type: Object.Color
Color Modulation for Inactive Page
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 128 |
| G | 128 |
| R | 128 |
[edit] OpenSound
Type: Sound
Sound to play when opened
[edit] Internal variables
[edit] bAllowedAsLast
Type: bool
[edit] bDisconnectOnOpen
Type: bool
[edit] bPersistent
Type: bool
If set in defprops, page is saved across open/close/reopen.
[edit] bRequire640x480
Type: bool
Does this menu require at least 640x480
Default value: True
[edit] ParentPage
Type: GUIPage
The page that exists before this one
[edit] Timers
Type: array<GUIComponent>
Modifiers: const
List of components with Active Timers
[edit] Default values
| Property | Value |
|---|---|
| bAcceptsInput | True |
| bTabStop | False |
[edit] Delegates
[edit] OnCanClose
[edit] OnClose
[edit] OnOpen
[edit] Functions
[edit] Events
[edit] ChangeHint
[edit] Closed
Overrides: GUIMultiComponent.Closed
[edit] Free
Overrides: GUIMultiComponent.Free
[edit] HandleParameters
[edit] MenuStateChange
Overrides: GUIMultiComponent.MenuStateChange
[edit] NotifyLevelChange
[edit] Opened
Overrides: GUIMultiComponent.Opened
[edit] SetFocus
Overrides: GUIMultiComponent.SetFocus
[edit] Other instance functions
[edit] CheckResolution
[edit] InitComponent
Overrides: GUIMultiComponent.InitComponent
