Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GUIPanel (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel |
Contents |
- Package:
- GUI
- Direct subclasses:
- GUISplitter, GUITabPanel
- This class in other games:
- UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: GUI.GUIPanel
The GUI panel is a visual control that holds components. All components who are children of the GUIPanel are bound to the panel by default.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'Menu'
[edit] Background
Type: Material
[edit] Default values
| Property | Value |
|---|---|
| bTabStop | False |
| PropagateVisibility | True |
[edit] Functions
[edit] Events
[edit] MenuStateChange
event MenuStateChange (GUI.eMenuState Newstate)
Overrides: GUIMultiComponent.MenuStateChange
[edit] Other instance functions
[edit] InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIMultiComponent.InitComponent
