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UE2:GUIProgressBar (UE2Runtime)

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UE2Runtime Object >> GUI >> GUIComponent >> GUIProgressBar

Contents

Package: 
GUI
This class in other games:
UT2003, UT2004

null

[edit] Properties

[edit] BarBack

Type: Material

The unselected portion of the bar

Default value: Texture'GUIContent.Menu.BorderBoxD'

[edit] BarColor

Type: Object.Color

The Color of the Bar

Default value:

Member Value
A 255
G 203
R 255

[edit] BarTop

Type: Material

The selected portion of the bar

Default value: Texture'GUIContent.Menu.StatusBarInner'

[edit] bShowHigh

Type: bool

Show High (Maximum) right of Bar

[edit] bShowLow

Type: bool

Show Low(Minimum) left of Bar

[edit] bShowValue

Type: bool

Show the value right of the Bar (like 75 or 75/100)

Default value: True

[edit] Caption

Type: string

Modifiers: localized

The Caption itself

[edit] CaptionAlign

Type: GUI.eTextAlign

How align the text

[edit] CaptionWidth

Type: float

The space reserved to the Caption

Default value: 0.45

[edit] FontName

Type: string

Which font to use for display

Default value: "SmallFont"

[edit] GraphicMargin

Type: float

How Much margin to trim from graphic (X Margin only)

[edit] High

Type: float

The maximum value we should see

Default value: 100.0

[edit] Low

Type: float

The minimum value we should see

[edit] NumDecimals

Type: int

Number of decimals to display

[edit] Value

Type: float

The current value (not clamped)

[edit] ValueFontName

Type: string

Font to use for displaying values, use FontName if ValueFontName==""

[edit] ValueRightAlign

Type: GUI.eTextAlign


Default value: TXTA_Right

[edit] ValueRightWidth

Type: float

Space to leave free on right side

Default value: 0.2