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UE2:GUIProgressBar (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> GUI >> GUIComponent >> GUIProgressBar |
Contents |
- Package:
- XInterface
- This class in other games:
- UE2Runtime, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] BarBack
Type: Material
The unselected portion of the bar
Default value: Material'InterfaceContent.Menu.BorderBoxD'
[edit] BarColor
Type: Object.Color
The Color of the Bar
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 203 |
| R | 255 |
[edit] BarDirection
Type: GUI.eDrawDirection
[edit] BarTop
Type: Material
The selected portion of the bar
Default value: Material'InterfaceContent.Menu.StatusBarInner'
[edit] bShowHigh
Type: bool
Show High (Maximum) right of Bar
[edit] bShowLow
Type: bool
Show Low(Minimum) left of Bar
[edit] bShowValue
Type: bool
Show the value right of the Bar (like 75 or 75/100)
Default value: True
[edit] Caption
Type: string
Modifiers: localized
The Caption itself
[edit] CaptionAlign
Type: GUI.eTextAlign
How align the text
[edit] CaptionWidth
Type: float
The space reserved to the Caption
Default value: 0.45
[edit] FontName
Type: string
Which font to use for display
Default value: "UT2MenuFont"
[edit] GraphicMargin
Type: float
How Much margin to trim from graphic (X Margin only)
[edit] High
Type: float
The maximum value we should see
Default value: 100.0
[edit] Low
Type: float
The minimum value we should see
[edit] NumDecimals
Type: int
Number of decimals to display
[edit] Value
Type: float
The current value (not clamped)
[edit] ValueFontName
Type: string
Font to use for displaying values, use FontName if ValueFontName==""
[edit] ValueRightAlign
Type: GUI.eTextAlign
Default value: TXTA_Right
[edit] ValueRightWidth
Type: float
Space to leave free on right side
Default value: 0.2
