Mostly Harmless
UE2:GUIScrollBarBase (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIScrollBarBase |
Contents |
- Package:
- XInterface
- Direct subclasses:
- GUIHorzScrollBar, GUIVertScrollBar
- This class in other games:
- UE2Runtime, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: XInterface.GUIScrollBarBase Parent: XInterface.GUIMultiComponent
Base class for scroll bar assemblies
[edit] Properties
[edit] Property group 'GUIScrollBarBase'
[edit] BigStep
Type: int
big step, by default one page
[edit] ItemCount
Type: int
total number of items
[edit] ItemsPerPage
Type: int
number of visible items per page
[edit] MinGripPixels
Type: int
Minimum size (in pixels) to draw the grip.
[edit] Orientation
Type: GUI.EOrientation
[edit] Step
Type: int
How many elements to consider a single line
Default value: 1
[edit] Internal variables
[edit] CurPos
Type: int
current possition
[edit] GrabOffset
Type: float
distance from top of button that the user started their drag. Set natively.
[edit] GripPos
Type: float
Where in the ScrollZone is the grip - Set Natively
[edit] GripSize
Type: float
How big is the grip - Set Natively
[edit] MyDecreaseButton
Type: GUIScrollButtonBase
Modifiers: automated
[edit] MyGripButton
Type: GUIGripButtonBase
Modifiers: automated
[edit] MyIncreaseButton
Type: GUIScrollButtonBase
Modifiers: automated
[edit] MyList
Type: GUIListBase
[edit] MyScrollZone
Type: GUIScrollZoneBase
Modifiers: automated
[edit] Default values
| Property | Value |
|---|---|
| bTabStop | False |
| PropagateVisibility | True |
[edit] Delegates
[edit] AlignThumb
[edit] MoveGripBy
[edit] PositionChanged
[edit] Functions
[edit] Events
[edit] InitComponent
Overrides: GUIMultiComponent.InitComponent
[edit] Other instance functions
[edit] DecreaseClick
[edit] GripPreDraw
[edit] IncreaseClick
[edit] Refocus
[edit] SetFriendlyLabel
Overrides: GUIComponent.SetFriendlyLabel
