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UE2:GUIScrollTextBox (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIListBoxBase >> GUIScrollTextBox |
Contents |
- Package:
- XInterface
- This class in other games:
- UE2Runtime, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Parent: GUIListBoxBase Class: UT2K4UI.GUIScrollTextBox Date: 05-01-2003
ListBox container for a scrolling text list
Updated by Ron Prestenback (c) 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'GUIScrollText'
[edit] bNoTeletype
Type: bool
Dont do the teletyping effect at all
[edit] bRepeat
Type: bool
Should the sequence be repeated ?
[edit] bStripColors
Type: bool
Strip out IRC-style colour characters (^C)
[edit] CharDelay
Type: float
This is the delay between each char
Default value: 0.25
[edit] EOLDelay
Type: float
This is the delay to use when reaching end of line
Default value: 0.75
[edit] InitialDelay
Type: float
Initial delay after new content was set
[edit] RepeatDelay
Type: float
This is used after all the text has been displayed and bRepeat is true
Default value: 3.0
[edit] Separator
Type: string
Propagate to GUIScrollText
Default value: "|"
[edit] TextAlign
Type: GUI.eTextAlign
How is text Aligned in the control
[edit] Property group 'GUIScrollTextBox'
[edit] COMMA
Type: string
fake const's
[edit] ESC
Type: string
[edit] Internal variables
[edit] MyScrollText
Type: GUIScrollText
[edit] Default values
| Property | Value |
|---|---|
| DefaultListClass | "XInterface.GUIScrollText" |
| FontScale | FNS_Medium |
[edit] Functions
[edit] Events
[edit] Created
Overrides: Object.Created
[edit] InitComponent
Overrides: GUIListBoxBase.InitComponent
[edit] Other instance functions
[edit] AddText
[edit] InitBaseList
Overrides: GUIListBoxBase.InitBaseList
[edit] InternalOnAdjustTop
[edit] InternalOnCreateComponent
Overrides: GUIListBoxBase.InternalOnCreateComponent
