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UE2:GUISlider (UE2Runtime)

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UE2Runtime Object >> GUI >> GUIComponent >> GUISlider

Contents

Package: 
GUI
This class in other games:
UT2003, UT2004

Class: GUI.GUISlider

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Property group 'Menu'

[edit] CaptionStyleName

Type: string


Default value: "SliderCaption"

[edit] MaxValue

Type: float


[edit] MinValue

Type: float


[edit] Internal variables

[edit] bIntSlider

Type: bool


[edit] CaptionStyle

Type: GUIStyles


[edit] Step

Type: float


Default value: 1.0

[edit] Value

Type: float


[edit] Default values

Property Value
bAcceptsInput True
bCaptureMouse True
bRequireReleaseClick True
bTabStop True
OnClickSound CS_Click
StyleName "RoundButton"
WinHeight 0.03

[edit] Delegates

[edit] OnDrawCaption

delegate string OnDrawCaption ()


[edit] Instance functions

[edit] Adjust

function Adjust (float amount)


[edit] InitComponent

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIComponent.InitComponent


[edit] InternalCapturedMouseMove

function bool InternalCapturedMouseMove (float deltaX, float deltaY)


[edit] InternalOnClick

function bool InternalOnClick (GUIComponent Sender)


[edit] InternalOnKeyEvent

function bool InternalOnKeyEvent (out byte Key, out byte State, float delta)


[edit] InternalOnMousePressed

function InternalOnMousePressed (GUIComponent Sender, bool RepeatClick)


[edit] InternalOnXControllerEvent

function bool InternalOnXControllerEvent (byte Id, GUI.eXControllerCodes iCode)


[edit] LoadINI

function string LoadINI ()

Overrides: GUIComponent.LoadINI


[edit] SaveINI

function SaveINI (string V)

Overrides: GUIComponent.SaveINI


[edit] SetValue

function SetValue (float NewValue)


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