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UE2:GUISlider (UE2Runtime)
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| Object >> GUI >> GUIComponent >> GUISlider |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: GUI.GUISlider
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'Menu'
[edit] CaptionStyleName
Type: string
Default value: "SliderCaption"
[edit] MaxValue
Type: float
[edit] MinValue
Type: float
[edit] Internal variables
[edit] bIntSlider
Type: bool
[edit] CaptionStyle
Type: GUIStyles
[edit] Step
Type: float
Default value: 1.0
[edit] Value
Type: float
[edit] Default values
| Property | Value |
|---|---|
| bAcceptsInput | True |
| bCaptureMouse | True |
| bRequireReleaseClick | True |
| bTabStop | True |
| OnClickSound | CS_Click |
| StyleName | "RoundButton" |
| WinHeight | 0.03 |
[edit] Delegates
[edit] OnDrawCaption
delegate string OnDrawCaption ()
[edit] Instance functions
[edit] Adjust
function Adjust (float amount)
[edit] InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIComponent.InitComponent
[edit] InternalCapturedMouseMove
[edit] InternalOnClick
function bool InternalOnClick (GUIComponent Sender)
[edit] InternalOnKeyEvent
[edit] InternalOnMousePressed
function InternalOnMousePressed (GUIComponent Sender, bool RepeatClick)
[edit] InternalOnXControllerEvent
[edit] LoadINI
function string LoadINI ()
Overrides: GUIComponent.LoadINI
[edit] SaveINI
function SaveINI (string V)
Overrides: GUIComponent.SaveINI
[edit] SetValue
function SetValue (float NewValue)
