I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:GUISplitter (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUISplitter |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: GUI.GUISplitter
GUISplitters allow the user to size two other controls (usually Panels)
Written by Jack Porter (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'Menu'
[edit] SplitOrientation
Type: EGUISplitterType
[edit] SplitPosition
Type: float
0.0 - 1.0
Default value: 0.5
[edit] Internal variables
[edit] bDrawSplitter
Type: bool
Draw the actual splitter bar
Default value: True
[edit] bFixedSplitter
Type: bool
Can splitter be moved?
[edit] DefaultPanels
Type: string
Array size: 2
Names of the default panels
[edit] MaxPercentage
Type: float
How big can any 1 panel get
[edit] Panels
Type: GUIComponent
Array size: 2
Quick Reference
[edit] SplitAreaSize
Type: float
size of splitter thing
Default value: 8.0
[edit] Default values
| Property | Value |
|---|---|
| bAcceptsInput | True |
| bBoundToParent | True |
| bNeverFocus | True |
| bScaleToParent | True |
| StyleName | "SquareButton" |
[edit] Enums
[edit] EGUISplitterType
- SPLIT_Vertical
- SPLIT_Horizontal
[edit] Functions
[edit] Native functions
[edit] SplitterUpdatePositions
native function SplitterUpdatePositions ()
[edit] Events
[edit] AppendComponent
event GUIComponent AppendComponent (GUIComponent NewComp)
Overrides: GUIMultiComponent.AppendComponent
[edit] Other instance functions
[edit] InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIPanel.InitComponent
